Difference between revisions of "Talk:Wexos's Toolbox"

From Custom Mario Kart
Jump to navigation Jump to search
Line 6: Line 6:
  
 
: Yes, it is because objects are used to separate groups. The second I know about and I don't know what you mean by the third. <br>--[[User:Wexos|Wexos]] ([[User Talk:Wexos|Talk]] | [[Special:Contributions/Wexos|Contribs]])  &ndash;  [[Help:Contents|<span style="color:red;background:black;border-style:double">CT/MK8 Wiki Admin</span>]] 04:18, 11 July 2017 (UTC)
 
: Yes, it is because objects are used to separate groups. The second I know about and I don't know what you mean by the third. <br>--[[User:Wexos|Wexos]] ([[User Talk:Wexos|Talk]] | [[Special:Contributions/Wexos|Contribs]])  &ndash;  [[Help:Contents|<span style="color:red;background:black;border-style:double">CT/MK8 Wiki Admin</span>]] 04:18, 11 July 2017 (UTC)
 +
 +
When I try to make a kcl file for MK8, it gives me an unhandled exception error message. The kcl creator supports wavefront obj files. Why is this? [[Retrostyle12]]([[User Talk:Retrostyle12|Talk]])
  
 
== Textures? ==
 
== Textures? ==

Revision as of 20:17, 23 July 2017

Mario Kart 8 Issues

Filetype .obj is limited to Groups (g ExampleName) Any file using obj as object (o ExampleName) leads to an error.

Bfres materials lack shadier value modifying. And single(float) arrays are unviewable. --Unsigned comment by Smb123w64gb (talk).

Yes, it is because objects are used to separate groups. The second I know about and I don't know what you mean by the third.
--Wexos (Talk | Contribs) – CT/MK8 Wiki Admin 04:18, 11 July 2017 (UTC)

When I try to make a kcl file for MK8, it gives me an unhandled exception error message. The kcl creator supports wavefront obj files. Why is this? Retrostyle12(Talk)

Textures?

So I'm testing a model and I can't find a place to import them. Can somebody please tell me where this is? --Wg93589 (talk) 17:40, 13 July 2017 (UTC)

Do you mean for BFRES? There's no FTEX image encoder yet, Wexos is working on one. For now, you'll need to go with Abood's texture tool, the old texture injecting method (https://www.youtube.com/watch?v=z0rqPsNyjsE) or using the NW4F_SDK plugins. —Atlas (talk) – CT/MK8 Wiki Admin 22:58, 13 July 2017 (UTC)