Difference between revisions of "Talk:Waterfall Kerfuffle"
Jump to navigation
Jump to search
Line 22: | Line 22: | ||
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:50, 15 May 2020 (UTC) | -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:50, 15 May 2020 (UTC) | ||
+ | |||
+ | :The game mode difference is only in the castleflower1 objects, which was mostly in an attempt to reduce lag in Coin Runners. lol | ||
+ | |||
+ | :-- [[User:Bri911|Bri911]] ([[User talk:Bri911|talk]]) 00:41, 16 May 2020 (UTC) |
Latest revision as of 00:41, 16 May 2020
XPF
Very interesting, to found the first track that uses the extended presence flags. "wkmpt gamemode" tells me:
File KMP:tracks/_income/Waterfall Kerfuffle v1 (Bri911) [a12,xpf].szs/./course.kmp 1. 1 V1,r1 2. 2 V1,r2 3. 3 V1,r3 4. 4 V1,r4 5. 5 V1,r5 6. 6 V1,r6 7. 7 V1,r7 8. 8 B1,r1 9. 9 B1,r2 10. 10 B1,r3 11. 11 B1,r4 12. 12 B1,r5 13. 13 B1,r6 14. 14 B1,r7 15. 15 std1 186 objects analyzed in 381us: 15 different scenarios total (1 standard code, 14 extended code).
So Coin and Ballon differ and you have implemented 7 random scenarios. I'll test some of them.
-- Wiimm (talk) 21:50, 15 May 2020 (UTC)
- The game mode difference is only in the castleflower1 objects, which was mostly in an attempt to reduce lag in Coin Runners. lol