Talk:Water Village

From Custom Mario Kart
Revision as of 19:49, 2 October 2019 by Bear (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Slot Compatibility

This track would be great for daisy circuit in my ct pack is this for castle_course.szs only? --Soarin MKWII (talk) 03:57, 1 May 2013 (UTC)

You clearly have not read about Slots. This is about the third time I've had to tell you about this. If a track works on a normal Slot, it will work on nearly every other Slot. There are only 3 Slots you need to worry about and those are listed in the article.
ZillaSpaz (talk) 06:40, 1 May 2013 (UTC)

Bugs in RC3

After a fast offline test I found the following bugs:

  • The fences on the right hand must be designed from both sides or you must define 2 fences, one for each part of the road. You must do it for the model and for KCL.
  • Item and enemy routes are very bad.
  • Many trees are not solid.
  • Minimap at wrong place (in my track archive there is a fixed one).

Wiimm (talk) 14:24, 1 May 2013 (UTC)

RC 3

Hello. One question. Do you work on ct`s yet?? If that so, you are planed an update of this track and fixed the bugs?? Or you leave it now?? --Snake 23:16, 17 January 2014 (UTC)

Bugs in v2.6

Some itemboxes (in the west) need attention: The height must be fixed. -- Wiimm (talk) 19:38, 2 October 2019 (UTC)

My bad, didn't realise. Fixed them in v2.61. Bear (talk) 19:49, 2 October 2019 (UTC)