Difference between revisions of "Talk:Torrential Flood Lake"

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(Created page with "== Some issues == * I think, the fastest way through the cavers is to fall into the lake. The respawn point is too bad. * There is an item route issue if driving at lake side,...")
 
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* There is an item route issue if driving at lake side, then in the middle to the wooden stage: Bullet Bill tries to reach the lake route with the result, that it is boring int the wall.
 
* There is an item route issue if driving at lake side, then in the middle to the wooden stage: Bullet Bill tries to reach the lake route with the result, that it is boring int the wall.
 
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 12:49, 26 August 2018 (UTC)
 
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 12:49, 26 August 2018 (UTC)
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Thanks for the information! I was already aware that the item routes weren't great, but I didn't know about the possible cave exploit. Once I gain a little more experience on item/enemy routes and checkpoints, I think I'll fix them in a future update, as well as adding objects like sound_lake.
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--[[User:Bri911|Bri911]] ([[User talk:Bri911|talk]]) 22:27, 27 August 2018 (UTC)

Revision as of 22:27, 27 August 2018

Some issues

  • I think, the fastest way through the cavers is to fall into the lake. The respawn point is too bad.
  • There is an item route issue if driving at lake side, then in the middle to the wooden stage: Bullet Bill tries to reach the lake route with the result, that it is boring int the wall.

-- Wiimm (talk) 12:49, 26 August 2018 (UTC)

Thanks for the information! I was already aware that the item routes weren't great, but I didn't know about the possible cave exploit. Once I gain a little more experience on item/enemy routes and checkpoints, I think I'll fix them in a future update, as well as adding objects like sound_lake.

--Bri911 (talk) 22:27, 27 August 2018 (UTC)