Difference between revisions of "Talk:Torrential Flood Lake"
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(Created page with "== Some issues == * I think, the fastest way through the cavers is to fall into the lake. The respawn point is too bad. * There is an item route issue if driving at lake side,...") |
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* There is an item route issue if driving at lake side, then in the middle to the wooden stage: Bullet Bill tries to reach the lake route with the result, that it is boring int the wall. | * There is an item route issue if driving at lake side, then in the middle to the wooden stage: Bullet Bill tries to reach the lake route with the result, that it is boring int the wall. | ||
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 12:49, 26 August 2018 (UTC) | -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 12:49, 26 August 2018 (UTC) | ||
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+ | Thanks for the information! I was already aware that the item routes weren't great, but I didn't know about the possible cave exploit. Once I gain a little more experience on item/enemy routes and checkpoints, I think I'll fix them in a future update, as well as adding objects like sound_lake. | ||
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+ | --[[User:Bri911|Bri911]] ([[User talk:Bri911|talk]]) 22:27, 27 August 2018 (UTC) |
Revision as of 22:27, 27 August 2018
Some issues
- I think, the fastest way through the cavers is to fall into the lake. The respawn point is too bad.
- There is an item route issue if driving at lake side, then in the middle to the wooden stage: Bullet Bill tries to reach the lake route with the result, that it is boring int the wall.
-- Wiimm (talk) 12:49, 26 August 2018 (UTC)
Thanks for the information! I was already aware that the item routes weren't great, but I didn't know about the possible cave exploit. Once I gain a little more experience on item/enemy routes and checkpoints, I think I'll fix them in a future update, as well as adding objects like sound_lake.