Talk:Toad's Golf

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Freeze and other bugs

Hi, i fixed your course for the Wii. The cause for the freeze: In your texture folder inside of your MDL0 (not the Texture(NW4R) folder) there were some entries without any references, they were the texture before you ported the animations. delete them and the track works on wii. There are also other issues:

  • The track got over 120000 facepoints and has very hard slowmotion even in single player offline mode. You need to reduce the number of facepoints to below 50000-60000 (max). You should delete your trees from your model, they alone have 50000 facepoints, and re-add them as external objects via kmp.
  • add mipmaps! The grass texture is extremly flickering. You need to set the MinFilter in the Materials in BrawlBox to Linear_Mipmap_Linear and then follow this tutorial: http://wiki.tockdom.com/wiki/Adding_Mipmaps_for_CTools_Models
  • fix the cannon. I got shot below the course. Raise it a little bit...although i dont think its a good idea to have that invisible cannon with that 180 degree turn at the finish.
  • You can add water fallboundary with watersplashes. See the KCL Flag and Object (pocha.brres) page!

Beside those issues and the ending, it is a very very interesting course and fun to drive !

Keep it up!, Cheers --Sucht93a (talk) 11:39, 21 June 2016 (UTC)

Ok, thank you really much for all your advises, I will follow all of them as soon as I have time :). Martinkwii (talk) 12:46, 21 June 2016 (UTC)

Download of RC1 missed

Download of RC1 missed -- Wiimm (talk) 13:36, 23 October 2016 (UTC)