Difference between revisions of "Talk:The Plain of Atlantis"

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: Oh thank you very much for this wonderful message ! That's really so sweet ! I truely appreciate it and of course I'm going to continue to create new tracks~ \(^ω^)/
 
: Oh thank you very much for this wonderful message ! That's really so sweet ! I truely appreciate it and of course I'm going to continue to create new tracks~ \(^ω^)/
 
: --[[User:Jiyuu|Jiyuu]] ([[User talk:Jiyuu|talk]]) 21:02, 19 November 2018 (UTC)
 
: --[[User:Jiyuu|Jiyuu]] ([[User talk:Jiyuu|talk]]) 21:02, 19 November 2018 (UTC)
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== Glitch report ==
 +
 +
Greetings. We tested the track yesterday and found some issues that you should be aware of.
 +
* On the part with the trickable pillars on the road, one pillar has a wall effect: [https://clips.twitch.tv/JoyousBillowingWrenPJSugar video]
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* If you are having a mini-turbo before the entrance of the cave, or a fast vehicle, you hit the ceiling sometimes: [https://clips.twitch.tv/EntertainingBusyLatteSMOrc video]
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* The last cannon sometimes sends players the wrong way around, a 180 degree spin: [https://clips.twitch.tv/BillowingSeductiveGoldfishAllenHuhu video]
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* Throwable items in a majority of the track disappear immediately. This problem occurs, when a track is too big and the item is thrown in an area with negative measurement values (it's hard to explain for me, I had the same problem in [[Cyberstate]] and [[Wiimm]] fixed it for me).
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* [[Position Jump Bug]] in the spiral before the cave and also in the ice cave/crystal section.
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* The ice cave is nearly unplayable for some outside-drifters. Maybe make it normal road instead of slippery?
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--[[User:Buschkling|Buschkling]] ([[User talk:Buschkling|talk]]) 10:53, 20 November 2018 (UTC)

Revision as of 10:53, 20 November 2018

Thank you very much

Four and a half years ago, Nintendo closed its WFC doors. And yet authors always make us, the community, happy with such beautiful tracks that still work. The last surprising ones were the tracks New Moon Manor, The Plain of Atlantis and Warp Pipe Island. Many thanks to you, Jiyuu, for your great tracks! Keep it up!!

-- Wiimm (talk) 19:45, 19 November 2018 (UTC)

Oh thank you very much for this wonderful message ! That's really so sweet ! I truely appreciate it and of course I'm going to continue to create new tracks~ \(^ω^)/
--Jiyuu (talk) 21:02, 19 November 2018 (UTC)

Glitch report

Greetings. We tested the track yesterday and found some issues that you should be aware of.

  • On the part with the trickable pillars on the road, one pillar has a wall effect: video
  • If you are having a mini-turbo before the entrance of the cave, or a fast vehicle, you hit the ceiling sometimes: video
  • The last cannon sometimes sends players the wrong way around, a 180 degree spin: video
  • Throwable items in a majority of the track disappear immediately. This problem occurs, when a track is too big and the item is thrown in an area with negative measurement values (it's hard to explain for me, I had the same problem in Cyberstate and Wiimm fixed it for me).
  • Position Jump Bug in the spiral before the cave and also in the ice cave/crystal section.
  • The ice cave is nearly unplayable for some outside-drifters. Maybe make it normal road instead of slippery?

--Buschkling (talk) 10:53, 20 November 2018 (UTC)