Difference between revisions of "Talk:Testing a Track"

From Custom Mario Kart
Jump to navigation Jump to search
(Created page with "''"In general it's a bad choice to use it, because AIParam makes it very hard for a human player to win."'' <br> Personally, I disagree with this. Well, it indeed becomes hard...")
 
Line 2: Line 2:
 
Personally, I disagree with this. Well, it indeed becomes hard for a player to win when there's the AIParam setting, but it also adds fun to offline races. Nowadays, playing online means having pro races most of the time, while offline races can get very boring, especially for experienced players; so I believe that AIParam is simply a plus for this matter. <br>
 
Personally, I disagree with this. Well, it indeed becomes hard for a player to win when there's the AIParam setting, but it also adds fun to offline races. Nowadays, playing online means having pro races most of the time, while offline races can get very boring, especially for experienced players; so I believe that AIParam is simply a plus for this matter. <br>
 
--[[User:HelloImYourMind|HelloImYourMind]] ([[User talk:HelloImYourMind|talk]]) 01:28, 24 May 2013 (UTC)
 
--[[User:HelloImYourMind|HelloImYourMind]] ([[User talk:HelloImYourMind|talk]]) 01:28, 24 May 2013 (UTC)
 +
 +
:As an expanded answer, making ''"it very hard for a human player to win"'' is not a reason why AIParam is bad; this is an opinion. In my opinion, I enjoy the challenge and I win against them often. Also, I insert AIParam on my simple tracks, although not as much anymore. A reason why AIParam can be bad is that the AI may drive too fast and not make some of the turns on more complex courses. I think I'll just rewrite the statement.
 +
:-- Have a nice day, from [[ZillaSpaz]] 13:02, 24 May 2013 (UTC)

Revision as of 13:02, 24 May 2013

"In general it's a bad choice to use it, because AIParam makes it very hard for a human player to win."
Personally, I disagree with this. Well, it indeed becomes hard for a player to win when there's the AIParam setting, but it also adds fun to offline races. Nowadays, playing online means having pro races most of the time, while offline races can get very boring, especially for experienced players; so I believe that AIParam is simply a plus for this matter.
--HelloImYourMind (talk) 01:28, 24 May 2013 (UTC)

As an expanded answer, making "it very hard for a human player to win" is not a reason why AIParam is bad; this is an opinion. In my opinion, I enjoy the challenge and I win against them often. Also, I insert AIParam on my simple tracks, although not as much anymore. A reason why AIParam can be bad is that the AI may drive too fast and not make some of the turns on more complex courses. I think I'll just rewrite the statement.
-- Have a nice day, from ZillaSpaz 13:02, 24 May 2013 (UTC)