Talk:Temple Bay (NinYoda1)
Bug Report
--Torran (talk) 01:03, 15 September 2013 (UTC)
- Not BUG for me , he had a bad choice for track , Temple bay as playable on old_mario_sfc
- I tested it on SNES Mario Circuit 3 and it still froze at the same point. Also you should've named the file "old_mario_sfc" instead of "CB.szs" which gives no hint to what slot it replaces. . .
- -- RemyInTheSky (talk) 07:37, 15 September 2013 (UTC)
- just for you then , the base of this CT is old_mario_sfc and it never freezed on this slot , for me and for all people tested on this slot...Fixed your wii , perhaps....
I'm not stupid... this track was tested on Dolphin : VS & TT mode & on my 2 wiis on VS & TT mode ... and for me , this track work fine... why you don't make a video on old-mario-sfc ? And why my video was delete ? with 3 laps+TT mode ? work fine , no ?
RC 3.2
Hello Again. Our Test Team found some bugs. First is bad bullet bill route. Second is positions bug. Third is ( please translate in english. Thanks. ) Aufsetzpunkt zuweit hinten.Hope that is a helpfull information for you.--Snake 10:36, 5 March 2014 (UTC)
I'm very surprise by those "bugs" , the bulletbill use same road of CPU and other items. I'll verify positions & sorry but "Aufsetzpunkt zuweit" ... what this language , my translator not found.--NinYoda1 12:26, 5 March 2014 (UTC)
- Aufsetzpunkt zuweit in english - The touchdown point is to far. If a player fall down.--Snake 11:43, 5 March 2014 (UTC)