Difference between revisions of "Talk:Spassraum"

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From v1.2 to v1.2.1 you added a mandatory checkpoint. I'm sure that this will not fix any freeze bug. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 20:52, 31 March 2020 (UTC)
 
From v1.2 to v1.2.1 you added a mandatory checkpoint. I'm sure that this will not fix any freeze bug. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 20:52, 31 March 2020 (UTC)
 
: Key checkpoint 7 went directly to 9. If the KMP does not detect key checkpoint 8, is it a reason for the game to freeze? -- Have a nice day from [[User:JBA800|JBA800]] ([[User talk:JBA800|talk]]) 09:58, 1 April 2020 (UTC)
 
: Key checkpoint 7 went directly to 9. If the KMP does not detect key checkpoint 8, is it a reason for the game to freeze? -- Have a nice day from [[User:JBA800|JBA800]] ([[User talk:JBA800|talk]]) 09:58, 1 April 2020 (UTC)
 +
:: No (no freeze). It is allowed to skip numbers. E.g. ''SNES Mario Circuit 3'' has key check points 0,2,3,5,6  (1+4 skipped). -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 14:28, 1 April 2020 (UTC)

Revision as of 14:28, 1 April 2020

About the name

I think, it should be the german word "Spaßraum". Am I right? If yes, the english translation Fun Room is a good english name -- Wiimm (talk) 12:24, 29 February 2020 (UTC)

About layout

You didn't used template {{subst:Custom-Track}}. -- Wiimm (talk) 12:24, 29 February 2020 (UTC)

Bugs in Beta

Lap not count bug if jumping over the wall. -- Wiimm (talk) 22:40, 29 February 2020 (UTC)

I didn't think you could jump over the wall to get a shortcut that's why I added a fall boundary zone. -- JBA800 (talk) 09:52, 1 April 2020 (UTC)

Misc

From v1.2 to v1.2.1 you added a mandatory checkpoint. I'm sure that this will not fix any freeze bug. -- Wiimm (talk) 20:52, 31 March 2020 (UTC)

Key checkpoint 7 went directly to 9. If the KMP does not detect key checkpoint 8, is it a reason for the game to freeze? -- Have a nice day from JBA800 (talk) 09:58, 1 April 2020 (UTC)
No (no freeze). It is allowed to skip numbers. E.g. SNES Mario Circuit 3 has key check points 0,2,3,5,6 (1+4 skipped). -- Wiimm (talk) 14:28, 1 April 2020 (UTC)