Difference between revisions of "Talk:Sort points from a list"

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:Thanks, but I'm not good at using 3ds Max and I prefer SketchUp; if you know another way to do this we can split this tutorial in two sections and you could write the part about the 3ds Max's procedure. --[[User:Omonimo747|	Omonimo747]] ([[User talk:Omonimo747|talk]]) 17:43, 22 May 2016 (UTC)
 
:Thanks, but I'm not good at using 3ds Max and I prefer SketchUp; if you know another way to do this we can split this tutorial in two sections and you could write the part about the 3ds Max's procedure. --[[User:Omonimo747|	Omonimo747]] ([[User talk:Omonimo747|talk]]) 17:43, 22 May 2016 (UTC)
  
:: Well, the method I use is really primitive, it consists in placing planes over the course_model or KCL object, exactly in the parts where I want to put the object/route, and then I export as OBJ, import in KMP Modifier/KCL Cloud with MagicY and I put the dots over the planes :P —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 17:47, 22 May 2016 (UTC)
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::Well, the method I use is really primitive, it consists in placing planes over the course_model or KCL object, exactly in the parts where I want to put the object/route, and then I export as OBJ, import in KMP Modifier/KMP Cloud with MagicY and I put the dots over the planes :P —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 17:47, 22 May 2016 (UTC)
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:::But when you import as OBJ you don't preserve the order you gave (and I assure that sometimes is essential, like when I had to set every single obakeblock for [[SNES_Ghost_Valley_3_(Omonimo747)|SNES Ghost Valley 3]]); furthermore MagicY didn't work for me. --[[User:Omonimo747|	Omonimo747]] ([[User talk:Omonimo747|talk]]) 17:57, 22 May 2016 (UTC)
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:::: Same, MagicY does not for me, I use instead KMP Modifier for the Y point, and then I put it closely where I want with KCL Cloud. However, a 3D KMP tool which imports BRRES files or a whole SZS file would be perfect for the editing. —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 23:55, 22 May 2016 (UTC)

Latest revision as of 23:55, 22 May 2016

Pretty nice tool, too bad I don't use Sketchup anymore :P I have another way to do this in 3ds Max without any tools. —Atlas (talk) 17:08, 22 May 2016 (UTC)

Thanks, but I'm not good at using 3ds Max and I prefer SketchUp; if you know another way to do this we can split this tutorial in two sections and you could write the part about the 3ds Max's procedure. -- Omonimo747 (talk) 17:43, 22 May 2016 (UTC)
Well, the method I use is really primitive, it consists in placing planes over the course_model or KCL object, exactly in the parts where I want to put the object/route, and then I export as OBJ, import in KMP Modifier/KMP Cloud with MagicY and I put the dots over the planes :P —Atlas (talk) 17:47, 22 May 2016 (UTC)
But when you import as OBJ you don't preserve the order you gave (and I assure that sometimes is essential, like when I had to set every single obakeblock for SNES Ghost Valley 3); furthermore MagicY didn't work for me. -- Omonimo747 (talk) 17:57, 22 May 2016 (UTC)
Same, MagicY does not for me, I use instead KMP Modifier for the Y point, and then I put it closely where I want with KCL Cloud. However, a 3D KMP tool which imports BRRES files or a whole SZS file would be perfect for the editing. —Atlas (talk) 23:55, 22 May 2016 (UTC)