Difference between revisions of "Talk:Skyline Circuit (SNES Mario Circuit 3 Texture)"

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(@Wiimm @Atlas)
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::: @Wiimm, the KCL faces may have changed yes since I had optimized the topology (to try and negate the slow motion bug with the addition of extra objects to be safe), but like before it doesn't give neither someone an advantage nor disadvantage. It still plays 1:1. The only REAL differences with this KCL is the extra flags added for others to use to make their version more customizable, since this is a "template"; as no other SNES Mario Circuit 3 textures (that I know of) have implemented a boost panel animation like done here. <br>
 
::: @Wiimm, the KCL faces may have changed yes since I had optimized the topology (to try and negate the slow motion bug with the addition of extra objects to be safe), but like before it doesn't give neither someone an advantage nor disadvantage. It still plays 1:1. The only REAL differences with this KCL is the extra flags added for others to use to make their version more customizable, since this is a "template"; as no other SNES Mario Circuit 3 textures (that I know of) have implemented a boost panel animation like done here. <br>
::: @Atlas, and yes I do think "texture hacks" / "track edits" like this should probably get their own category, but still be placed under the list of [[Texture Hacked Tracks]] if they play 1:1 without giving anyone an advantage / disadvantage. And as for now I would like this to remain as a "texture hack" simply due to the fact that I more or less just made it more customizable for other people to use as a template. <br>
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::: @Atlas, and yes I do think "texture hacks" / "track edits" like this should probably get their own category, but still be placed under the [[List of Texture Hacked Tracks]] if they play 1:1 without giving anyone an advantage / disadvantage. And as for now I would like this to remain as a "texture hack" simply due to the fact that I more or less just made it more customizable for other people to use as a template. <br>
  
 
:::-- <span style="background:#444;padding:1px 12px;font-size:12px">[[User:Jasperr|<span style="color:#fff">Jasperr</span>]] <span style="color:#09F;letter-spacing:-2px">★</span> [[User talk:Jasperr|<span style="color:#fff">Talk</span>]]</span> 11:50, 25 December 2020 (NZST)
 
:::-- <span style="background:#444;padding:1px 12px;font-size:12px">[[User:Jasperr|<span style="color:#fff">Jasperr</span>]] <span style="color:#09F;letter-spacing:-2px">★</span> [[User talk:Jasperr|<span style="color:#fff">Talk</span>]]</span> 11:50, 25 December 2020 (NZST)

Revision as of 23:50, 24 December 2020

Track Edit / Texture hack

Yes these do include custom models for the KMP. However it changes nothing about how the track plays unlike actual track edits.
This is strictly just made to be a texture hack as it does not give any sort of advantage towards to person using it.

-- Jasperr Talk 04:08, 24 December 2020 (NZST)

Currently, the issue is that there are track edits that cannot be considered texture hacks, and yet they don't affect the gameplay. This is the case of, for example, the version of Toad's Factory that has no sound triggers, which is perfectly legal for online gameplay, but it cannot be considered a texture hack either. Another example that is present on this wiki is Classic DS Peach Gardens. This is why we consider the current terminology is not ideal, and we plan to change it soon. Considering model changes as texture hacks is not ideal either, and this remains as an inconsitency problem with for example my template Funky edit. If it's a character edit, then how would we consider any of the Funky Kong textures that use this template? They're currently listed as texture hacks, but ideally it's a *texture hack of a model edit*. This would be the same if, let's say, someone made a custom texture for any of the existing Track Edits. All these mods that fall into a gray area will most likely get an extra category in the future, and/or they could be part of multiple categories (but the problem would remain on how to name the original page, and which categories we have to use for the redirects). We'll see how the plan goes on! Any suggestions are appreciated. —Atlas (talk) – CT/MK8 Wiki Admin 20:18, 24 December 2020 (UTC)
KCL changed for many faces. So in my opinion it is a model hack. -- Wiimm (talk) 22:21, 24 December 2020 (UTC)
@Wiimm, the KCL faces may have changed yes since I had optimized the topology (to try and negate the slow motion bug with the addition of extra objects to be safe), but like before it doesn't give neither someone an advantage nor disadvantage. It still plays 1:1. The only REAL differences with this KCL is the extra flags added for others to use to make their version more customizable, since this is a "template"; as no other SNES Mario Circuit 3 textures (that I know of) have implemented a boost panel animation like done here.
@Atlas, and yes I do think "texture hacks" / "track edits" like this should probably get their own category, but still be placed under the List of Texture Hacked Tracks if they play 1:1 without giving anyone an advantage / disadvantage. And as for now I would like this to remain as a "texture hack" simply due to the fact that I more or less just made it more customizable for other people to use as a template.
-- Jasperr Talk 11:50, 25 December 2020 (NZST)