Difference between revisions of "Talk:Sky Beach"
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FunkyDude15 (talk | contribs) |
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My Wii-Console are hanging when i started the track on gcn peach beach. | My Wii-Console are hanging when i started the track on gcn peach beach. | ||
--[[User:9Horsti12|9Horsti12]] ([[User talk:9Horsti12|talk]]) 14:33, 23 March 2013 (UTC) | --[[User:9Horsti12|9Horsti12]] ([[User talk:9Horsti12|talk]]) 14:33, 23 March 2013 (UTC) | ||
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+ | It won't run at Peach Beach cuz it has Cruisers. You'll need to put it in the Daisy Circuit slot. -- [[User:FunkyDude15|FunkyDude15]] ([[User talk:FunkyDude15|talk]]) 16:01, 23 March 2013 (UTC) |
Revision as of 16:01, 23 March 2013
Scale
Have you considered reducing the scale of Sky Beach? The track is slightly too wide at the moment for many people. Also there are concerns that adding more custom objects could result in laggy load times like with Subspace Factory. I hope you choose to reduce the scale anyway :) -- WorldsBoss (talk) 16:06, 15 March 2013 (UTC)
My Wii-Console are hanging when i started the track on gcn peach beach. --9Horsti12 (talk) 14:33, 23 March 2013 (UTC)
It won't run at Peach Beach cuz it has Cruisers. You'll need to put it in the Daisy Circuit slot. -- FunkyDude15 (talk) 16:01, 23 March 2013 (UTC)