Difference between revisions of "Talk:Seaside Shore"

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-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:59, 15 June 2017 (UTC)
 
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 21:59, 15 June 2017 (UTC)
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== Slowmotion on all of your tracks ==
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Hi Edward,
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i really like your tracks but I also like driving 2 Player Splitscreen and unfortunately all of your tracks are unplayable because of your model complexity. You really need to reduce facepoints on your models (the course_model and the KCL model; there is a lot unneeded geometry in your kcl, even behind invisible walls, so players would never touch it). In Brawlbox you can see how many Facepoints your models have (select the mdl0) and in the Objects folder of your MDL0 you can see the facepoint count for every single material. In Muck stadium the lag is caused by the walls, in seaside shore its caused by the stunt road and especially the rocks and on farm road its caused by the hay bales and the barrels. Try to reduce the total amount of facepoints below 50000 to fix the lag. I and a lot more people would realy appreciate this. Remeber that too many facepoints can cause lag even in full online rooms, not only in 2p splitscreen mode.
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Keep up your good work!
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[[User:Sucht93a|Sucht93a]] ([[User talk:Sucht93a|talk]])

Latest revision as of 18:47, 17 July 2017

Heavy lag in v1

The track has a heavy lag, if driving into the stones (everywhere in the track; video example at 1:16) with active mega mushroom. All players get the lag. I assume, that these kind of stones has to many faces.

Another bug is the (unwanted?) shortcut below the bridge. With mushroom (very easy; without also possible) you can jump over the fence for a big short cut.

It both are fixed, it is a candidate for MKW-Fun.

-- Wiimm (talk) 21:59, 15 June 2017 (UTC)

Slowmotion on all of your tracks

Hi Edward, i really like your tracks but I also like driving 2 Player Splitscreen and unfortunately all of your tracks are unplayable because of your model complexity. You really need to reduce facepoints on your models (the course_model and the KCL model; there is a lot unneeded geometry in your kcl, even behind invisible walls, so players would never touch it). In Brawlbox you can see how many Facepoints your models have (select the mdl0) and in the Objects folder of your MDL0 you can see the facepoint count for every single material. In Muck stadium the lag is caused by the walls, in seaside shore its caused by the stunt road and especially the rocks and on farm road its caused by the hay bales and the barrels. Try to reduce the total amount of facepoints below 50000 to fix the lag. I and a lot more people would realy appreciate this. Remeber that too many facepoints can cause lag even in full online rooms, not only in 2p splitscreen mode. Keep up your good work! Sucht93a (talk)