Difference between revisions of "Talk:Sahara Hideout"
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(v1.62.nether is same as 1.61.day) |
(v2 bugs) |
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Line 19: | Line 19: | ||
Both files are identical -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 06:16, 15 January 2019 (UTC) | Both files are identical -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 06:16, 15 January 2019 (UTC) | ||
+ | |||
+ | == v2 bugs == | ||
+ | |||
+ | After a fast offline test I found some small bugs: | ||
+ | * Since some month, I test with activated performance monitor. It shows the CPU + GPU utilization. And this track has a utilization of 90% in some situations in single player offline. And this usually means a [[slow motion bug]] online in full rooms. For compartment: v1.7 has a max rate of about 65-70%. | ||
+ | * If using the temple shortcut with Mega Mushroom, you hit an invisible wall at the end of the short cut. | ||
+ | * In my very first race I tried different things in the first lap. Then in the second lap, I was always respawned at the start line. It way curios, because I can't confirm this bug in a second race. | ||
+ | -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:31, 20 April 2019 (UTC) |
Revision as of 09:31, 20 April 2019
v1.6 bugs
While testing offline with cpu controlled enemies, I found a temporary position bug and a lap not count bug (enemies). Both happens in the very first U-turn in the very north. For the lap not count bug: Drive behind all enemies and watch you position. -- Wiimm (talk) 15:46, 1 January 2019 (UTC)
- There are at least 3 invalid Check Point Quadrilaterals (see yellow circles at image). One of them is a mandatory check point, and all are used for respawning. -- Wiimm (talk) 18:11, 1 January 2019 (UTC)
- There are mor invalid check points:
+ WARNING: Check points #4 and #5 do not form a convex quadrilateral (pos bug?). + WARNING: Check points #7 and #8 do not form a convex quadrilateral (pos bug?). + WARNING: Check points #16 and #17 do not form a convex quadrilateral (pos bug?). + WARNING: Check points #21 and #22 do not form a convex quadrilateral (pos bug?). + WARNING: Check points #32 and #33 do not form a convex quadrilateral (pos bug?). + WARNING: Check points #47 and #48 do not form a convex quadrilateral (pos bug?).
v1.62.nether is same as 1.61.day
Both files are identical -- Wiimm (talk) 06:16, 15 January 2019 (UTC)
v2 bugs
After a fast offline test I found some small bugs:
- Since some month, I test with activated performance monitor. It shows the CPU + GPU utilization. And this track has a utilization of 90% in some situations in single player offline. And this usually means a slow motion bug online in full rooms. For compartment: v1.7 has a max rate of about 65-70%.
- If using the temple shortcut with Mega Mushroom, you hit an invisible wall at the end of the short cut.
- In my very first race I tried different things in the first lap. Then in the second lap, I was always respawned at the start line. It way curios, because I can't confirm this bug in a second race.