Difference between revisions of "Talk:SNES Rainbow Road (Bri)"

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: Also, this is a smaller issue, but the track is scaled too small. The gap between the split paths can be crossed shroomless. I would recommend upscaling it about 10%. [[User:Jcharlesk|Jcharlesk]] ([[User talk:Jcharlesk|talk]]) 02:38, 18 August 2019 (UTC)
 
: Also, this is a smaller issue, but the track is scaled too small. The gap between the split paths can be crossed shroomless. I would recommend upscaling it about 10%. [[User:Jcharlesk|Jcharlesk]] ([[User talk:Jcharlesk|talk]]) 02:38, 18 August 2019 (UTC)
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:: Nothing that [[Bri]] can really do about this, since thats how [[object]] draw distance works, he is not able to modify how far in or out the object will load in the track. The only way he can do that as far as I know is to edit the '''[[ObjFlow.bin]]'''.
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::[[User:IEF◇Spyro|IEF◇Spyro]] ([[User talk:IEF◇Spyro|talk]]) 11:41, 18 August 2019 (BST)

Revision as of 10:41, 18 August 2019

v0.9 Disappearing Glitch

This is a very nice port! However, the road turns invisible whenever I turn around. Please fix this ASAP, as it's pretty major. Jcharlesk (talk) 02:35, 18 August 2019 (UTC)

Also, this is a smaller issue, but the track is scaled too small. The gap between the split paths can be crossed shroomless. I would recommend upscaling it about 10%. Jcharlesk (talk) 02:38, 18 August 2019 (UTC)
Nothing that Bri can really do about this, since thats how object draw distance works, he is not able to modify how far in or out the object will load in the track. The only way he can do that as far as I know is to edit the ObjFlow.bin.
IEF◇Spyro (talk) 11:41, 18 August 2019 (BST)