Talk:SNES Ghost Valley 3 (Omonimo747)

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Revision as of 13:56, 31 October 2015 by Wiimm (talk | contribs)
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Preview

From the pictures, it looks like the vrcorn is quite small or maybe just misplaced. You can even see a Boo clipping through it in the first picture. If you're using Wiimms SZS Tools just make sure you add --pfile=-vrcorn when transforming. Also make sure that you use the correct propotions and placement for the track if you didn't do already. Just look at GV2's model for reference.
--maczkopeti (talk) 11:34, 31 October 2015 (UTC)

It is also possible to only resize (in a second turn?) the vrcorn by using --pfile=vrcorn --scale=xx.
If using wszst test --pfile=-vrcorn the tools list the final interpretation of options: ... patch files: 2360 = "LOG,KMP,KCL,MODEL,MINIMAP"
-- Wiimm (talk) 13:56, 31 October 2015 (UTC)