Difference between revisions of "Talk:SNES Ghost Valley 3 (Omonimo747)"
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From the pictures, it looks like the vrcorn is quite small or maybe just misplaced. You can even see a Boo clipping through it in the first picture. If you're using Wiimms SZS Tools just make sure you add <code>--pfile=-vrcorn</code> when transforming. Also make sure that you use the correct propotions and placement for the track if you didn't do already. Just look at GV2's model for reference.<br> | From the pictures, it looks like the vrcorn is quite small or maybe just misplaced. You can even see a Boo clipping through it in the first picture. If you're using Wiimms SZS Tools just make sure you add <code>--pfile=-vrcorn</code> when transforming. Also make sure that you use the correct propotions and placement for the track if you didn't do already. Just look at GV2's model for reference.<br> | ||
--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 11:34, 31 October 2015 (UTC) | --[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 11:34, 31 October 2015 (UTC) | ||
+ | |||
+ | :It is also possible to only resize (in a second turn?) the vrcorn by using <code>--pfile=vrcorn --scale=xx</code>. | ||
+ | : If using <code>wszst test --pfile=-vrcorn</code> the tools list the final interpretation of options: <code>... patch files: 2360 = "LOG,KMP,KCL,MODEL,MINIMAP"</code> | ||
+ | : -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 13:56, 31 October 2015 (UTC) |
Revision as of 13:56, 31 October 2015
Preview
From the pictures, it looks like the vrcorn is quite small or maybe just misplaced. You can even see a Boo clipping through it in the first picture. If you're using Wiimms SZS Tools just make sure you add --pfile=-vrcorn
when transforming. Also make sure that you use the correct propotions and placement for the track if you didn't do already. Just look at GV2's model for reference.
--maczkopeti (talk) 11:34, 31 October 2015 (UTC)