Talk:SNES Battle Course 3

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Revision as of 12:09, 27 July 2014 by NewSuperMoiWii (Talk | contribs)

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Texture Mapping

I need some help with texture mapping. --NewSuperMoiWii, 11:53, 22 July 2014 (UTC)

Why would this arena need texture mapping? --Quajeek99 (a.k.a. ezioma3) (talk) 13:47, 22 July 2014 (UTC)
Why wouldn't it? To make a proper model, you use the level image as a guide, not an actual texture. --Jefe (talk) 15:42, 22 July 2014 (UTC)
When texturing the walls, everything is fine but a corner, that has an imperfection (http://s1293.photobucket.com/user/elaaviaports/media/screenshot_zpse9f13526.png.html) If I place it correctly, then the other textured corner will become like the one before, and successively. --NewSuperMoiWii, 17:21, 22 July 2014 (UTC)
I thought he meant texture mapping for the road, because it wouldn't be necessary for this arena. To fix the texture mapping for the wall, however, you must make the walls the same length on each side. Then retexture the walls. It's an easy fix. --Quajeek99 (a.k.a. ezioma3) (talk) 18:54, 22 July 2014 (UTC)
Gonna do that, thank you! NewSuperMoiWii, 21:34, 22 July 2014 (UTC)
Hmm...does Sketchup allows you to extrude an object with a certain length? If so how can I do it? -- NewSuperMoiWii, 13:09, 27 July 2014 (UTC)