Difference between revisions of "Talk:SNES Battle Course 3"
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:Why would this arena need texture mapping? --[[User:Quajeek99|Quajeek99 (a.k.a. ezioma3)]] ([[User talk:Quajeek99|talk]]) 13:47, 22 July 2014 (UTC) | :Why would this arena need texture mapping? --[[User:Quajeek99|Quajeek99 (a.k.a. ezioma3)]] ([[User talk:Quajeek99|talk]]) 13:47, 22 July 2014 (UTC) | ||
::Why wouldn't it? To make a proper model, you use the level image as a guide, not an actual texture. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 15:42, 22 July 2014 (UTC) | ::Why wouldn't it? To make a proper model, you use the level image as a guide, not an actual texture. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 15:42, 22 July 2014 (UTC) | ||
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+ | :::When texturing the walls, everything is fine but a corner, that has an imperfection (http://s1293.photobucket.com/user/elaaviaports/media/screenshot_zpse9f13526.png.html) If I place it correctly, then the other textured corner will become like the one before, and successively. --[[NewSuperMoiWii]], 17:21, 22 July 2014 (UTC) |
Revision as of 16:21, 22 July 2014
Texture Mapping
I need some help with texture mapping. --NewSuperMoiWii, 11:53, 22 July 2014 (UTC)
- Why would this arena need texture mapping? --Quajeek99 (a.k.a. ezioma3) (talk) 13:47, 22 July 2014 (UTC)
- When texturing the walls, everything is fine but a corner, that has an imperfection (http://s1293.photobucket.com/user/elaaviaports/media/screenshot_zpse9f13526.png.html) If I place it correctly, then the other textured corner will become like the one before, and successively. --NewSuperMoiWii, 17:21, 22 July 2014 (UTC)