Difference between revisions of "Talk:SNES Battle Course 3"

From Custom Mario Kart
Jump to navigation Jump to search
Line 4: Line 4:
 
:Why would this arena need texture mapping? --[[User:Quajeek99|Quajeek99 (a.k.a. ezioma3)]] ([[User talk:Quajeek99|talk]]) 13:47, 22 July 2014 (UTC)
 
:Why would this arena need texture mapping? --[[User:Quajeek99|Quajeek99 (a.k.a. ezioma3)]] ([[User talk:Quajeek99|talk]]) 13:47, 22 July 2014 (UTC)
 
::Why wouldn't it?  To make a proper model, you use the level image as a guide, not an actual texture. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 15:42, 22 July 2014 (UTC)
 
::Why wouldn't it?  To make a proper model, you use the level image as a guide, not an actual texture. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 15:42, 22 July 2014 (UTC)
 +
 +
:::When texturing the walls, everything is fine but a corner, that has an imperfection (http://s1293.photobucket.com/user/elaaviaports/media/screenshot_zpse9f13526.png.html) If I place it correctly, then the other textured corner will become like the one before, and successively. --[[NewSuperMoiWii]], 17:21, 22 July 2014 (UTC)

Revision as of 16:21, 22 July 2014

Texture Mapping

I need some help with texture mapping. --NewSuperMoiWii, 11:53, 22 July 2014 (UTC)

Why would this arena need texture mapping? --Quajeek99 (a.k.a. ezioma3) (talk) 13:47, 22 July 2014 (UTC)
Why wouldn't it? To make a proper model, you use the level image as a guide, not an actual texture. --Jefe (talk) 15:42, 22 July 2014 (UTC)
When texturing the walls, everything is fine but a corner, that has an imperfection (http://s1293.photobucket.com/user/elaaviaports/media/screenshot_zpse9f13526.png.html) If I place it correctly, then the other textured corner will become like the one before, and successively. --NewSuperMoiWii, 17:21, 22 July 2014 (UTC)