Difference between revisions of "Talk:Ripping Models with Textures"
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:::::::::::Make sure the destination folder has no spaces. If you change the directory, you also need to re-export it, because the destination is written into the DAE. | :::::::::::Make sure the destination folder has no spaces. If you change the directory, you also need to re-export it, because the destination is written into the DAE. | ||
:::::::::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 15:24, 15 August 2015 (UTC) | :::::::::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 15:24, 15 August 2015 (UTC) | ||
+ | ::::::::::::I know and I have checked everything but [[3ds Max]] users can use [[BrawlBox]]. <br> [[User:Wexos|Wexos]] ([[User talk:Wexos|talk]]) 15:27, 15 August 2015 (UTC) |
Revision as of 15:27, 15 August 2015
I need help with this. BRRES viewer only export an OBJ and the texture so I can't import the textures, there is no mtl file. What do I do wrong? I have v1.3.1.
Wexos (talk) 12:02, 15 August 2015 (UTC)
- Nevermind, I have fixed it by searching around on the internet.
Wexos (talk) 12:37, 15 August 2015 (UTC)
- This tutorial is very outdated. You can use BrawlBox to export the MDL0 to DAE, which has vertex colors, then import it into 3ds Max.
- --maczkopeti (talk) 13:40, 15 August 2015 (UTC)
- Simply right-click on the MDL0, click Export, and on the dropdown, select DAE.
- --maczkopeti (talk) 13:57, 15 August 2015 (UTC)
- Wow, how have I missed that!
- Why couldn't you import it? What error does it show?
- --maczkopeti (talk) 15:08, 15 August 2015 (UTC)
- Make sure the destination folder has no spaces. If you change the directory, you also need to re-export it, because the destination is written into the DAE.
- --maczkopeti (talk) 15:24, 15 August 2015 (UTC)