Difference between revisions of "Talk:Punch City"

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::: We have found it in the first round of an online test while trying some sideways. Was this easy or only luck? Don't know.
 
::: We have found it in the first round of an online test while trying some sideways. Was this easy or only luck? Don't know.
 
:::[[User:Wiimm|Wiimm]] 23:58, 15 June 2011 (CEST)
 
:::[[User:Wiimm|Wiimm]] 23:58, 15 June 2011 (CEST)
 +
:::: Some of both, I think. Trying sideways? well I wanted to make a track that looked like a real city :P that's why there are too many unused streets.
 +
::::[[User:HelloImYourMind|HelloImYourMind]] 00:26, 16 June 2011 (CEST)

Revision as of 22:26, 15 June 2011

for the forbidden roads you can better use out of bounds instead of fall boundary, or make a vertical fall boundary (invisible, so delete polygon after creating kcl if you don't use a special model for kcl creating) just as BigOto did.

--Vulcanus2 00:01, 12 June 2011 (CEST)

oK, I will, but do they look the same? Or one is better than the other?
Than you won't fall trough the road, but stay on it :P
I mean if both options are similar
HelloImYourMind 17:25, 12 June 2011 (CEST)

Copyright things

  1. Is the music free from any rights of others? I ask because the music companies play hard on copyright violations here in germany.
  2. Do I understand your disclaimer right: Redistributing as ct distribution is allowed without special permission?

Wiimm 22:20, 11 June 2011 (CEST)

1. Meh, not sure about the music, please ask Reedy, it's his video.
2. No, redistribution without permission is not allowed (I'm kinda selfish), where can I do my disclaimer?
HelloImYourMind 22:33, 11 June 2011 (CEST)
  1. I mean then sound in the brstm files.
  2. I ask you now: Can I put you track in my distributions? I gave always credtis to the authors, a) in the track lists and b) in the game itself.
  3. You have modeled many small streets that are not used. Changing the racing route makes this track more interesting.
Wiimm 23:10, 11 June 2011 (CEST)
1. Oh, yes, I own the music.
2. I would love that, but the track has too many glitches and mistakes that make the track unplayable, I will finish it soon. Instead, please take a look to Punch City, maybe you want to use this track.
3. Yes, I will edit in a better way the model, and fix up the KMP.
Thank you for asking me this, it is a big privilege for me.
HelloImYourMind 23:44, 11 June 2011 (CEST)
My mistake: I talked about Punch City (you have punched me). And So I will copy this discussion to it.
Wiimm 00:08, 12 June 2011 (CEST)
Oh OK, so yes, you can put this track on your distributions :)
HelloImYourMind 00:12, 12 June 2011 (CEST)

About the track

Is this a 4th generation track ?

HelloImYourMind 00:36, 12 June 2011 (CEST)

For an "official" 4G Track you need to delete all unnecessary things in the szs for an smaller File.

Tock 02:56, 12 June 2011 (CEST)

Very good!!
PC Freak 17:47, 12 June 2011 (CEST)

Ultra Short Cut

While playing online we have found a ultra short cut (is also there offline): Go to your video at 0:48. In front you see see sign that shows the direction to right. Drive behind this sign and then right into the next street. If you fall down in the left side near the wall you are re spawned at the circle.
Wiimm 22:18, 15 June 2011 (CEST)

Oh, I wasn't aware of this glitch, I knew one at 1:05 in the video, you get respawned to the circle too if you turn right and touch the fall boundary...
HelloImYourMind
One thing, is the shortcut (original shortcut) hard to find??
HelloImYourMind 23:07, 15 June 2011 (CEST)
We have found it in the first round of an online test while trying some sideways. Was this easy or only luck? Don't know.
Wiimm 23:58, 15 June 2011 (CEST)
Some of both, I think. Trying sideways? well I wanted to make a track that looked like a real city :P that's why there are too many unused streets.
HelloImYourMind 00:26, 16 June 2011 (CEST)