Difference between revisions of "Talk:Porting Tutorial"

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==MKDS Models==
 
==MKDS Models==
 
Do we have to create a new [[KCL]] for the course when porting to MKWii, or can you extract the KCL as well as the track itself? --[[User:MichaelMichael54321|Michael]] ([[User talk:MichaelMichael54321|talk]]) 20:19, 14 March 2014 (UTC)
 
Do we have to create a new [[KCL]] for the course when porting to MKWii, or can you extract the KCL as well as the track itself? --[[User:MichaelMichael54321|Michael]] ([[User talk:MichaelMichael54321|talk]]) 20:19, 14 March 2014 (UTC)
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:Haven't tested, but I think you have to create a completely new KCL. --[[User:Suigetsu|Suigetsu, the transformation]] ([[User talk:Suigetsu|talk]]) 09:43, 17 June 2014 (UTC)

Revision as of 09:43, 17 June 2014

Could someone upload the newest up to date tutorials of porting, as well as porting Karts? --TravixMan 19:33, 29 December 2011 (CET)

This tutorial is up-to-date. All you have to do is follow the same methods here (- MK64, all karts/characters there were 2-D) as far as extracting the model goes, and then proceed to the Custom Kart Tutorial. -- SuperMario64DS, 07:38, 30 December 2011 (CET)

New Method

So umm, I brought a new method that explains how to add textures on MKDS models. So that way they won't have to add them themselves.

Superstarxalien169 19:58, 13 February 2012 (CET)

Scratch that. Writing new method... --Unsigned post by User:Superstarxalien169

More Porting Tutorials? Please?

I've always wanted to port other non-Mario games to Mario Kart Wii. So is it possible to add more sections to the tutorial (Anyways I know this page is under construction, but I wanted to ask anyway).

DAE Coverter

Are there any converters which I can convert it to DAE, because now the website are not free to download DAE --Horsti12 (talk) 20:42, 14 June 2013 (UTC)

3ds Max BMD?

The plugin has no readme. I tried putting the script in the MaxScripts folder (?), put the executable in the main prgfiles directory (read it somewhere on archive of orig thread), but it didn't work and crashed. Should I use 64 or 32? Which version? --jimbo1qaz (talk) 02:23, 17 July 2013 (UTC)

I tested with 2010 32-bit and got an "invalid normals" error. Vertex colors appeared to load in 3ds, but everything was purple. In Blender, everything looked corrupt. In Sketchup, I get an untextured slightly glitchy model (also with destroyed vertex colors). --jimbo1qaz (talk) 02:23, 17 July 2013 (UTC)

N64 Lemmy's Video Plugin Does Not Work!

This video plugin for P64 doesm't work. It freezes the emulator and gives me an error message, any help? --MitsySueG24 (talk) 22:56, 4 August 2013 (UTC)

New MKDS Tutorial

I've updated the tutorial. Does everyone like it? Shadow (talk) 03:06, 22 October 2013 (UTC)

Blender Tutorial

UV mapping is definitely possible in Blender- even easier than Sketchup in my opinion. Why are we telling people to export to Sketchup to UV map? That's ridiculous! Also, you can join objects together in Blender itself by selecting everything (manually using right click, or ctrl+A and then deselecting the default lamp & camera) and then pressing ctrl+J. I'm going to edit this.

Confirm this edit

Can anyone with more knowledge about it confirm this edit: [1]
And if both ways are good, then the page may describe both.
Wiimm (talk) 21:11, 22 January 2014 (UTC)
When using the previous tutorial, on import, the model is needed to be flip 90 degrees on the Y-axis.
The very kind person, ★Shadow★ (talk) 05:46, 24 January 2014 (UTC)

MKDS Models

Do we have to create a new KCL for the course when porting to MKWii, or can you extract the KCL as well as the track itself? --Michael (talk) 20:19, 14 March 2014 (UTC)

Haven't tested, but I think you have to create a completely new KCL. --Suigetsu, the transformation (talk) 09:43, 17 June 2014 (UTC)