Difference between revisions of "Talk:Pinstripe Potoroo"

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:Here is the fixel driver_model: http://www.mediafire.com/?cjr4qibwbo4oxla It's weird it doesn't work for you. Could you try importing this DAE in BrawlBox? http://www.mediafire.com/?ue3wwmu4nrdmj74 It's supposed to be the fixed model I used to make the correct BRRES, if it still has shader issues, it's a BrawlBox problem, not from 3ds Max. PS: It could freeze in Wii. Some of my character models do for an unknown reason. —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 17:20, 9 July 2016 (UTC)
 
:Here is the fixel driver_model: http://www.mediafire.com/?cjr4qibwbo4oxla It's weird it doesn't work for you. Could you try importing this DAE in BrawlBox? http://www.mediafire.com/?ue3wwmu4nrdmj74 It's supposed to be the fixed model I used to make the correct BRRES, if it still has shader issues, it's a BrawlBox problem, not from 3ds Max. PS: It could freeze in Wii. Some of my character models do for an unknown reason. —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 17:20, 9 July 2016 (UTC)
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::I managed to import the DAE into BrawlBox fine, however I tried importing it into 3ds Max and when importing it with centimeters selected it had a scale factor of 2.54 (and subsequently 1.0 on inches) however after clicking ok it would force my 3ds Max closed saying an error occured; exporting the model from the BRRES then importing into 3ds Max working but your fixes had the same sized model as mine originally was, though it was a lot shinier. Also the model still appears red from certain angles when imported into driver.szs --[[User:Slawter|Slawter]] ([[User talk:Slawter|talk]]) 20:20, 9 July 2016 (UTC)

Revision as of 20:20, 9 July 2016

Shader Issues

This model has the same problem as your previous character, this means it has a really high lighting effect on some courses like Moonview Highway. If you want to fix this, please correct the model size output in BrawlBox from 3ds Max, preventing the 0'3937x scale bug. If you can't, I could try fixing it. —Atlas (talk) 00:12, 8 July 2016 (UTC)

I made sure to import in centimeters and export in inches as you suggested, and under the unit section when importing/exporting it had the scale factor as 1.0 so I'm not sure what's causing the shader issue. --Slawter (talk) 00:37, 8 July 2016 (UTC)

Here is the fixel driver_model: http://www.mediafire.com/?cjr4qibwbo4oxla It's weird it doesn't work for you. Could you try importing this DAE in BrawlBox? http://www.mediafire.com/?ue3wwmu4nrdmj74 It's supposed to be the fixed model I used to make the correct BRRES, if it still has shader issues, it's a BrawlBox problem, not from 3ds Max. PS: It could freeze in Wii. Some of my character models do for an unknown reason. —Atlas (talk) 17:20, 9 July 2016 (UTC)
I managed to import the DAE into BrawlBox fine, however I tried importing it into 3ds Max and when importing it with centimeters selected it had a scale factor of 2.54 (and subsequently 1.0 on inches) however after clicking ok it would force my 3ds Max closed saying an error occured; exporting the model from the BRRES then importing into 3ds Max working but your fixes had the same sized model as mine originally was, though it was a lot shinier. Also the model still appears red from certain angles when imported into driver.szs --Slawter (talk) 20:20, 9 July 2016 (UTC)