Talk:Object

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Settings

It seems, that many object settings must be shifted one column to the left. Example "moon view cars": The rout index is placed in the column "setting #1". Can anyone with more experience fix it? (perhaps insert a route column or rename the column headers).
Wiimm 16:15, 9 September 2011 (CEST)

See here → Filesystem/Race/Common.szs/ObjFlow.bin and my comment for the param field.
If I have enough input I write a script that will edit this page as summary of the old content and of Filesystem/Race/Common.szs/ObjFlow.bin.
Wiimm 20:24, 9 September 2011 (CEST)
It's done. I have mixed the info of 3 sources:
  • Old table
  • ObjFLow.bin
  • KMP files of all tracks.
Wiimm 17:26, 14 September 2011 (CEST)


Thanks for that update was able to place item with road like the BossHanachan - BossHanachanHead (first Settings box for them was "00000037" that for the route used (currently the route "1") this goes to the Hanachan. and moving Twromp.
Currently testing other setting , and the last one (generally 0000003F) control at what point to start on that road but not sure so i doing test on it right now =)
Baoulettes 18:29, 14 September 2011

So that last parameter doesn't control the start point but that made my wiggler deleted if i change it to for exemple "00000099""00000055"00000022"

so I don't know how to change it and what setting this control i looking on it with some other value to see (like "0000001F")
Baoulettes 18:51, 14 September 2011

That settings are already decoded, it controlls when it gets placed (tt, 2 players, online) only itembox is not affected by it.
kHacker35000vr 19:01, 14 September 2011 (CEST)

What causes an object to appear or disappear in specific areas? Is it a setting in the AREAs or is it something in the object itself? I had a koopaFirebar that appears at an extremely close range, and in BigBox, a pipe appears when you get close to it.
Guilmon35249vr 01:47, 15 September 2011 (CEST)

I think it has to do with memory, not all objects are being loaded to prevent lag.
Tonight I'll look at the object ids, maybe it has something to do with them.
kHacker35000vr 10:37, 15 September 2011 (CEST)

parasol

What does setting 1 mean: "closed at beginning"? Which value close it? And what is "beginning"?
Wiimm 22:19, 29 October 2011 (CEST)

That means that the parasol is closed since beginning...not when you touched it. The beginning is when the race starts.
LuigiM 23:32, 29 October 2011 (CEST)


KMP Modifier Image

I have edited the image. It's now smaller because I have removed some not needed space. Resolution is still the same.
Wiimm 16:50, 15 November 2011 (CET)

Discussion about sub pages

I noticed, that KHacker35000vr creates sub pages, divided into groups by numerical order. In my mind it would be better to divide it into logical groups like: Sounds, Animals, Trees, Plants, Signs, ... and whatever. The reason is very clear: If a user search an object, he search perhaps a tree and will get an overview about all trees. Ids are only needed to specify the object.
Wiimm 17:55, 16 November 2011 (CET)

I have thought about that but decided not to do because every group could have only a few objects. You can also make the groups link to every explaination on the numeric pages. But it doesn't matter if they get grouped later, now it's better to finish this first.
kHacker35000vr 21:48, 16 November 2011 (CET)

Skyship

Is the first setting really the start point route? I tested two skyships on the same route but with edditng Setting 1 they were at the same point.
LuigiM 15:34, 29 November 2011 (CET)

Should the Object table be sortable?

I think the object table should be sortable for finding a special object by name...what do you think? Please answer.
LuigiM 19:23, 30 November 2011 (CET)

Because of multi columns/rows sorting does not work. Also I plan a 2 line layout for each object to make the columns wider. But do you know this: http://szs.wiimm.de/cgi/mkw/object
Wiimm 19:47, 30 November 2011 (CET)
No I didn't know that.
LuigiM 20:12, 30 November 2011 (CET)

New Table Layout

What dou you think about this new table layout:

Known Objects
ID
hex
Name[1]
Filenames[2]
Flags
[3]
Info
Settings[4]
#1 #2 #3 #4 #5 #6 #7 #8
193 cow
cow
RS
T--
A master cow following a route followed by some more cows (from MMF).

The master cow starts at the first point of the route, all other cows around the object position.

Number of slave cows following the master cow unordered. unknown Start delay of the slave cows in 1/60s. The master cow starts a few seconds earlier.
0d0 kart_truck
K_truck
RS
T--
Truck from MH.

Route Setting #1 is for blinking (1=left, 2=right). Route Setting #2 selects the speed (0 or 1).

Route startpoint Speed #0 in 1/60s Speed #1 in 1/60s Texture: 0=MooMoo, 1=Fruit, 2=Factory A filler A filler A filler A filler
193 cow
cow
RS
T--
A master cow following a route followed by some more cows (from MMF).

The master cow starts at the first point of the route, all other cows around the object position.

Number of slave cows following the master cow unordered. unknown Start delay of the slave cows in 1/60s. The master cow starts a few seconds earlier.
0d0 kart_truck
K_truck
RS
T--
Truck from MH.

Route Setting #1 is for blinking (1=left, 2=right). Route Setting #2 selects the speed (0 or 1).

Route startpoint Speed #0 in 1/60s Speed #1 in 1/60s Texture: 0=MooMoo, 1=Fruit, 2=Factory A filler A filler A filler A filler
Advantages
  • More horizontal space for the settings.
  • Better looking of long descriptions
Disadvantage
  • A little bit more careful editing needed (all entires are preformatted).
@KHacker
  • If I write a conversion script I can also automatically insert links to the object sub pages. All I need is an id list from you.

Wiimm 17:20, 1 December 2011 (CET)

An ID list? Do you mean a list with "001: Airblock"?
kHacker35000vr 18:51, 1 December 2011 (CET)
I mean an ID list, that declares the groups like 1-14, 15-74, 75-... for links to "Object/001-014", ....
Wiimm 18:57, 1 December 2011 (CET)
075 - 0d9
0da - 0ec
0ed - 139
13a - 14d
14e - 161
162 - 175
176 - 189
18a - 19e
19f -  1fa
1fb -  20e
20e - 25e
25f -  2cd
2ce - 2e1
2e2 - 2f3

kHacker35000vr 21:34, 1 December 2011 (CET)

I like the new layout!
Are the sub pages really needed? I think NO, because in the new format there is more place for descriptions. For easier editing you should divide the page into a few smaller tables (and store each table in a separate template).
Hanno 16:37, 2 December 2011 (CET)
I too, but I think it should have another color.
Maybe the first color should be a little bit darker, something like this:
Known Objects
ID
hex
Name[1]
Filenames[2]
Flags
[3]
Info
Settings[4]
#1 #2 #3 #4 #5 #6 #7 #8
193 cow
cow
RS
T--
A master cow following a route followed by some more cows (from MMF).

The master cow starts at the first point of the route, all other cows around the object position.

Number of slave cows following the master cow unordered. unknown Start delay of the slave cows in 1/60s. The master cow starts a few seconds earlier.
0d0 kart_truck
K_truck
RS
T--
Truck from MH.

Route Setting #1 is for blinking (1=left, 2=right). Route Setting #2 selects the speed (0 or 1).

Route startpoint Speed #0 in 1/60s Speed #1 in 1/60s Texture: 0=MooMoo, 1=Fruit, 2=Factory A filler A filler A filler A filler
193 cow
cow
RS
T--
A master cow following a route followed by some more cows (from MMF).

The master cow starts at the first point of the route, all other cows around the object position.

Number of slave cows following the master cow unordered. unknown Start delay of the slave cows in 1/60s. The master cow starts a few seconds earlier.
0d0 kart_truck
K_truck
RS
T--
Truck from MH.

Route Setting #1 is for blinking (1=left, 2=right). Route Setting #2 selects the speed (0 or 1).

Route startpoint Speed #0 in 1/60s Speed #1 in 1/60s Texture: 0=MooMoo, 1=Fruit, 2=Factory A filler A filler A filler A filler
LuigiM 18:15, 2 December 2011 (CET)