Difference between revisions of "Talk:Nostalgic Bowser's Castle"

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:If you're importing a model without vertex coloring then you should check "Add color nodes, if none" then after you've imported it set the only color node to "R: 255 B: 255 G: 255 A: 254"  
 
:If you're importing a model without vertex coloring then you should check "Add color nodes, if none" then after you've imported it set the only color node to "R: 255 B: 255 G: 255 A: 254"  
 
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 17:27, 2 September 2014 (UTC)
 
:--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 17:27, 2 September 2014 (UTC)
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::It worked, thank you, you helped me once again :D I'll write this note on the [[Creating a BRRES with BrawlBox|creation tutorial]].
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::For the shadowmap what could be done? -- [[User:Omonimo747|	Omonimo747]] ([[User talk:Omonimo747|talk]]) 19:17, 2 September 2014 (UTC)

Revision as of 19:17, 2 September 2014

Flickering Thwomps

The thwomps are flickering on a real Wii because there's no color node assigned to the model

Here's a fixed version of it: http://puu.sh/aSjuy.brres
--maczkopeti (talk) 16:45, 14 August 2014 (UTC)

I can't download it
-- Omonimo747 (talk) 11:21, 16 August 2014 (UTC)
Try Right Clicking and "Save as..."
--maczkopeti (talk) 11:33, 16 August 2014 (UTC)
It worked, thank you so much! Just out of curiosity, could you show me a picture of how Thwomps appear in a Wii? When I imported them with BrawlBox I had to darken the textures because in Dolphin they appeared too much bright.
-- Omonimo747 (talk) 11:50, 16 August 2014 (UTC)
Instead of darkening the textures you should go to the first stage of the shader and set "ColorScale" from "MultiplyBy4" to "MultiplyBy1"
--maczkopeti (talk) 12:33, 16 August 2014 (UTC)
It worked, thank you so much again. Have a nice day!
-- Omonimo747 (talk) 13:14, 16 August 2014 (UTC)

Flickering Model and Shadowmap

I'm working for the v2.0 and for a better texture mapping I exported the model as OBJ from Sketchup, I imported it in 3ds max and I re-exported it as DAE, then I imported it in Brawlbox (I made the same thing with N64 Thwomps). I tested it on Dolphin and it was great, but on Wii there is a flickering green color (the course appears like if there is a flickering yellow/green filter). How can I fix it?

At last, the track needs a shadowmap. How can I create it? -- Omonimo747 (talk) 15:17, 2 September 2014 (UTC)

It's the same problem as it was with the thwomps, there's no color node assigned to the model.
If you're importing a model without vertex coloring then you should check "Add color nodes, if none" then after you've imported it set the only color node to "R: 255 B: 255 G: 255 A: 254"
--maczkopeti (talk) 17:27, 2 September 2014 (UTC)
It worked, thank you, you helped me once again :D I'll write this note on the creation tutorial.
For the shadowmap what could be done? -- Omonimo747 (talk) 19:17, 2 September 2014 (UTC)