Talk:Magnetic City

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You may want to move the second lap count trigger. If 2 or more lap counters exist, the track has an online positioning bug where all players are considered to be in first place upon passing a lap count trigger. This is normally not a problem, but there is an item box afterwards, resulting in all players getting 1st place items, even those in 12th, decreasing their chances of climbing the ranks.
--Bigpboy (talk) 22:45, November 2, 2013 (UTC) How do you remove the 2 lap counters in the track Blake (talk) 21:47, 27 October 2020 (UTC)

Bullet Bills

The bullet bills route needs fixes.Avenir (talk) 12:51, 27 June 2015 (UTC)

Crisis City

Can I be allowed to change the textures of this track to make it looks like Crisis City? --Rveyrand (talk) 08:52, 25 September 2015 (UTC)

RC5.1: Bad respawn

If driving upwards before "Go!" you will always be respawned. -- Wiimm (talk) 22:46, 7 November 2020 (UTC)

Yeah, the respawn point link was not the best. It should be better now. --KantoEpic (talk) 01:43, 8 November 2020 (UTC)
Or does this refer to an endless respawn point problem? I have never encountered such when I tested RC5 and onward. --KantoEpic (talk) 05:43, 8 November 2020 (UTC)
I also experienced an endless respawn on RC5.1, although when I played RC5.2 I did not. If that's not what you fixed it may have been a coincidence then. Trainiax/SwampyGator (talk) 06:00, 8 November 2020 (UTC)
v5.2 works. It seems that oob/falldown is replaced by boost. -- Wiimm (talk) 13:29, 8 November 2020 (UTC)
That was what it should have been in RC5.1, but I uploaded the wrong file that messed up the collision variants. You could have also encountered a freeze on the half-pipes due to their collision being changed to a cannon. --KantoEpic (talk) 15:11, 8 November 2020 (UTC)