Talk:List of Custom Characters and Vehicles

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Revision as of 01:47, 24 February 2015 by Guilmon (talk | contribs) (→‎Removal of characters: new section)
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The "Super Baby Luigi on Bullet Bike" hack doesn't have a page. Could the creator fix that? --Guilmon35249vr 07:16, 18 September 2011 (CEST)

What would we do in the case of...

I've been wondering something, you know how we have to write, for example "Pac-Man On standard Bike"? What if, let's say, somebody made a full Pac-Man set, like him on every bike/kart, would we say Pac-Man Mach Bike, Pac-Man Standard Kart, ECT... Or just say "Pac-Man Full Set?

SuperMario64DS 13:42, 21 September 2011 (CEST)

2nd gen. Character Hacks coming soon.

Look here. It's Paratroopa. Almost. I successfully imported a model using BrawlBox and got it to load in Mario Kart Wii. However, the UV map is wrong and the animations are derpy. Also, PAT0 files were deleted to make the brres load in BrawlBox.
--Digital Monster, Guilmon35249vr 20:49, 28 January 2012 (CET)

2nd gen. Kart Hacks coming soon, too!

This might look like Chimerism, but there's something new about it. Take a look at this. It animates! And the star power actually works on it! Why is this 'coming soon'? Because it only loads on Dolphin. It freezes the Wii at a black screen. The cause has something to do with the way BrawlBox lays out MDL0s it creates.
--Digital Monster, Guilmon35249vr 06:19, 29 January 2012 (CET)

Correct shaders on characters

Some newer characters have their shaders identical to Nintendo's (and the lighting is correct as well). Whenever I import one of my models, the lighting is inverted and the shader is wrong (even when it is replaced). What would I need to do to fix it? --Digital Monster, Guilmon35249vr 19:34, 3 August 2012 (UTC)

Separation of Texture Hacked & Model Hacked Characters

Could we please create a separate page for Texture Hacked Characters? It's like comparing a Custom Track with a Texture Hack. This page is within the top ten most visited pages. However due to the pages set up, all complete Animated Model hacks will usually end up at the bottom, while the texture hacks/un-animated characters are at the topm stealing attention from the character hacks that took much more effort. Like if we decided to have every texture hack or Custom Track without model edits at the top of the Custom Tracks page, that would ultimately steal attention from the custom tracks. Could this page be renamed List of Custom/Model Hacked Characters, with all animated Characters at the top and un-animated at the bottom, and then all texture hacks moved to List of Texture Hacked Characters? -SuperMario64DS 03:29, 12 September 2012 (UTC)

If I do not get an answer soon then I will go ahead and preform this action shortly. --SuperMario64DS 19:57, 6 October 2012 (UTC)

Chimerism

The original page was deleted a while ago for some reason. Now I have the files again and I'm working on fixing the shaders. Is it alright for me to re-create the page as Chimerism to follow the new naming convention? --Guilmon35249vr (talk) 22:47, 9 November 2014 (UTC)

Go ahead. --Torran (talk) 02:13, 10 November 2014 (UTC)

Removal of characters

Please be sure that, when removing a character from this list, that the link on the character's page is actually broken. I've re-added Koopa Paratroopa as the link is tested working.
If there was another reason for Paratroopa's removal from the list, please tell me so. --Guilmon35249vr (talk) 01:47, 24 February 2015 (UTC)