Difference between revisions of "Talk:LEGO Racers Imperial Grand Prix"

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::: Unisonous meaning of my team (6 players): The scaled version is much better.
 
::: Unisonous meaning of my team (6 players): The scaled version is much better.
 
::: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 19:32, 3 July 2013 (UTC)
 
::: [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 19:32, 3 July 2013 (UTC)
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== RC1 ==
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The track is looking nicer with your changes Sucht93a, keep at it!
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:[[User:Segatendo|Segatendo]] ([[User talk:Segatendo|talk]]) 9:56, 12 July 2016 (UTC)

Latest revision as of 09:56, 12 July 2016

beta discussion

In my track archive I have 2 other versions of your track:

  1. fixed minimap
  2. scaled by factor 1.5

I think, the second one is much more playable.

Wiimm (talk) 22:13, 1 July 2013 (UTC)


Thanks for fixing the minimap!
Your scaled version doesn't work (track doesn't load... at least not on emulator? I haven't tried on actual Wii.).
I originally had it a bigger, although I shrunk it a bit to be a bit more like the original. I shrunk it too much though, because wide turning vehicles hit the walls. So yeah, a resize to be larger is definitely needed.
Segatendo (talk) 5:36, 2 July 2013 (UTC)
Tomorrow we make an online test with both versions and I will discuss both variants with my tester team. So I have changed the scaled track to run in all standard slots, but not longer at 6.2 (needed another slot for the test).
Wiimm (talk) 21:39, 2 July 2013 (UTC)
Unisonous meaning of my team (6 players): The scaled version is much better.
Wiimm (talk) 19:32, 3 July 2013 (UTC)

RC1

The track is looking nicer with your changes Sucht93a, keep at it!

Segatendo (talk) 9:56, 12 July 2016 (UTC)