Talk:KMP Editing/Cameras
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Revision as of 19:48, 27 October 2011 by LuigiCTGPMaster (talk | contribs)
List off all Opening CAMEs (original Tracks)
Is this really necessary?
kHacker35000vr 20:22, 27 October 2011 (CEST)
- Hmm I don't know. If you ask this question I and all other guys will think that this is not real necessary. But there are no options to find these CAMEs out. There can be a important role for some tracks. I'll wait for more comments and then I will choose if I delete this or not.
- LuigiM 20:42, 27 October 2011 (CEST)
- I don't understand the table (the IDs for Luigis Circuit are 11,12,13) and I don't see the information for the suers. The ID is totally irrelevant and don't help to understand the camera system.
- btw: Here is a textual representation of all camera settings of all 32 Nintendo tracks: http://szs.wiimm.de/download/kmp/CAME.txt
- I have such tables for KMP all sections.
- Wiimm 21:11, 27 October 2011 (CEST)
- Year, you are right but the first Camera doesn't watch to CAME 11 but rather to CAME 4. Do you understand what I mean?
- LuigiM 21:26, 27 October 2011 (CEST)
- No, I don't understand. For camera type 5:
- The position in the CAME section is irrelevant. The related route describes the camera position.
- The camera looks to the view point route (start+end+speed). See CAME section header for details.
- The camera use the zoom settings (start+end+speed).
- I think, my tools makes camera editing easier, because
- the parameters are clearly named
- automatic calculation as additional info (time+length)
- cross reference
- conditional creation for extensive tests.
- No hard copy needed for documentation.
- Wiimm 21:36, 27 October 2011 (CEST)
- No, I don't understand. For camera type 5:
- Hmm so you mean that the Settings controlls the points where the cameras are watching?
- LuigiM 21:48, 27 October 2011 (CEST)