Difference between revisions of "Talk:KCL flag"

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I have tested a wall and a boost with all 4 possible values but it doesn't seem to affect anything, all I noticed was that the road was kinda messed up with value 0C0 and a boost in the road but that could also be the kcl bug of ctools. How did you find this out?<br/>
 
I have tested a wall and a boost with all 4 possible values but it doesn't seem to affect anything, all I noticed was that the road was kinda messed up with value 0C0 and a boost in the road but that could also be the kcl bug of ctools. How did you find this out?<br/>
 
[[User:KHacker35000vr|kHacker35000vr]] 21:48, 20 August 2011 (CEST)
 
[[User:KHacker35000vr|kHacker35000vr]] 21:48, 20 August 2011 (CEST)
 +
: Type A variants only work for the selected Road and Offroad flags (0x00, 0x17, 0x1D, 0x16, 0x03 and 0x01) boost and wall variant settings are different.
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:[[User:HelloImYourMind|HelloImYourMind]] 22:06, 20 August 2011 (CEST)

Revision as of 20:06, 20 August 2011

I believe that the KCL Value 0x1A is not a music channel activator. I see it in Mushroom Gorge, so it's quite possible that it's a post effect swapper activator.
ALPHAMARIOX 11:37, 16 July, 2011 (CMST)

0x1A is a normal activator that can activate several things.
Tock 19:41, 16 July 2011 (CEST)
I'm now testing different kind of roads, like 0x00, 0x17 and 0x1D, and offroads; to see if my theory about "xyz" structure is correct, I see I was wrong with the value "y" in offroad, it controls either the sound intensity or the effect intensity, but works different for each variant apparently. When I'm done I'll start every other test.
HelloImYourMind 20:34, 16 July 2011 (CEST)
In a conversation with HelloImYourMind on skype, we've discussed about another structure, I came up with 4 settings instead of 3 and it seems to be right, in the end we thought the variant settings are devided in 3 3-bits structures and one 2-bits one, in the order: 3-2-3-3, where the first group specifies character effect (trickable etc), the second specifies intensity, the third shadow effect, and the last the basic effect).
Vulcanus2 22:43, 16 July 2011 (CEST)
Today I wanted to make an ice road, but the variant was not here, the variant is B or 00B XD, in 0x00.
What is (CEST)? I'm not good with acronyms...
LBFlbf1 17:20, 3 August 2011

About the proposed new structure

The structure discussed with Vulcanus2 was www|xx|yyy|zzz. Now, I was trying to explain to BigOto this, I used a variant 222 as example. In binary it seems to be fine, Undrivable Sand Road with Shadow effect, but in octal something caught my interest:

KCL Variant 022: 000|00|100|010 in binary and 0042 in octal This variant is untrickable and drivable
KCL Variant 122: 001|00|100|010 in binary and 0442 in octal This variant is trickable and drivable
KCL Variant 222: 010|00|100|010 in binary and 1042 in octal This variant is untrickable but undrivable

If the structure w x y z applies exactly the same in octal, the first "4" in "0442" makes no sense. "x" is supposed to be intensity, and this 3 variants have default sound effect in-game (that means 0, intensity is OK), so that 4 is impossible there. Also, how to differentiate trickable road to untrickable road if both "w" values are "0" in octal ???
HelloImYourMind 00:37, 17 July 2011 (CEST)

I already said, if you view it in octal it shows ww|wxx|yyy|zzz instead of www|xx|yyy|zzz, so if it's more than 0400 (octal), do the first digit +1 and the 2nd -4, and you have it in the www|xx|yyy|zzz, you need to calculate that back to know it in hex again :P.
Vulcanus2 14:44, 17 July 2011 (CEST)
Oh well, I had to realize that yesterday :P since |xx| can only have 4 possibilities, and a number 4 doesn't fit there, then it should have been like w|xx| (1|00| which that means 4) :P
--HelloImYourMind 19:08, 17 July 2011 (CEST)

Cannons

I want to make 2 cannons at my CT Easy, but how do i program that the first cannon activator KCL goes to the first cannon point and the 2nd one to the 2nd cannon point?

PC Freak 13:30, 23 July 2011 (CEST)

I think you have to put these settings:
Type Variant
0x11 The cannon variant
But I never had to put more than one cannon.
LBFlbf1 17:33 03 August 2011


Intensity

I have tested a wall and a boost with all 4 possible values but it doesn't seem to affect anything, all I noticed was that the road was kinda messed up with value 0C0 and a boost in the road but that could also be the kcl bug of ctools. How did you find this out?
kHacker35000vr 21:48, 20 August 2011 (CEST)

Type A variants only work for the selected Road and Offroad flags (0x00, 0x17, 0x1D, 0x16, 0x03 and 0x01) boost and wall variant settings are different.
HelloImYourMind 22:06, 20 August 2011 (CEST)