Difference between revisions of "Talk:KCL flag"

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::: In a conversation with HelloImYourMind on skype, we've discussed about another structure, I came up with 4 settings instead of 3 and it seems to be right, in the end we thought the variant settings are devided in 3 3-bits structures and one 2-bits one, in the order: 3-2-3-3, where the first group specifies character effect (trickable etc), the second specifies intensity, the third shadow effect, and the last the basic effect).
 
::: In a conversation with HelloImYourMind on skype, we've discussed about another structure, I came up with 4 settings instead of 3 and it seems to be right, in the end we thought the variant settings are devided in 3 3-bits structures and one 2-bits one, in the order: 3-2-3-3, where the first group specifies character effect (trickable etc), the second specifies intensity, the third shadow effect, and the last the basic effect).
 
::: [[User:Vulcanus2|Vulcanus2]] 22:43, 16 July 2011 (CEST)
 
::: [[User:Vulcanus2|Vulcanus2]] 22:43, 16 July 2011 (CEST)
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== About the proposed new structure ==
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The structure discussed with Vulcanus2 was '''www|xx|yyy|zzz'''. Now, I was trying to explain to BigOto this, I used a variant 222 as example. In binary it seems to be fine, Undrivable Sand Road with Shadow effect, but in octal something caught my interest:
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'''KCL Variant 022:''' 000|00|100|010 in ''binary'' and 0042 in ''octal''  '''This variant is untrickable and drivable''' <br>
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'''KCL Variant 122:'''  001|00|100|010 in ''binary'' and 0442 in ''octal''  '''This variant is trickable and drivable''' <br>
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'''KCL Variant 222:''' 010|00|100|010 in ''binary'' and 1042 in ''octal''  '''This variant is untrickable but undrivable''' <br>
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If the structure w x y z applies exactly the same in octal, the first "4" in "0442" makes no sense. "x" is supposed to be '''intensity''', and this 3 variants have default sound effect in-game (that means 0, intensity is OK), so that 4 is impossible there. Also, how to differentiate '''trickable''' road to '''untrickable''' road if both "w" values are "0" in octal ??? <br>
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[[User:HelloImYourMind|HelloImYourMind]] 00:37, 17 July 2011 (CEST)

Revision as of 22:37, 16 July 2011

I believe that the KCL Value 0x1A is not a music channel activator. I see it in Mushroom Gorge, so it's quite possible that it's a post effect swapper activator.
ALPHAMARIOX 11:37, 16 July, 2011 (CMST)

0x1A is a normal activator that can activate several things.
Tock 19:41, 16 July 2011 (CEST)
I'm now testing different kind of roads, like 0x00, 0x17 and 0x1D, and offroads; to see if my theory about "xyz" structure is correct, I see I was wrong with the value "y" in offroad, it controls either the sound intensity or the effect intensity, but works different for each variant apparently. When I'm done I'll start every other test.
HelloImYourMind 20:34, 16 July 2011 (CEST)
In a conversation with HelloImYourMind on skype, we've discussed about another structure, I came up with 4 settings instead of 3 and it seems to be right, in the end we thought the variant settings are devided in 3 3-bits structures and one 2-bits one, in the order: 3-2-3-3, where the first group specifies character effect (trickable etc), the second specifies intensity, the third shadow effect, and the last the basic effect).
Vulcanus2 22:43, 16 July 2011 (CEST)


About the proposed new structure

The structure discussed with Vulcanus2 was www|xx|yyy|zzz. Now, I was trying to explain to BigOto this, I used a variant 222 as example. In binary it seems to be fine, Undrivable Sand Road with Shadow effect, but in octal something caught my interest:

KCL Variant 022: 000|00|100|010 in binary and 0042 in octal This variant is untrickable and drivable
KCL Variant 122: 001|00|100|010 in binary and 0442 in octal This variant is trickable and drivable
KCL Variant 222: 010|00|100|010 in binary and 1042 in octal This variant is untrickable but undrivable

If the structure w x y z applies exactly the same in octal, the first "4" in "0442" makes no sense. "x" is supposed to be intensity, and this 3 variants have default sound effect in-game (that means 0, intensity is OK), so that 4 is impossible there. Also, how to differentiate trickable road to untrickable road if both "w" values are "0" in octal ???
HelloImYourMind 00:37, 17 July 2011 (CEST)