Difference between revisions of "Talk:KCL flag"
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:: I'm now testing different kind of roads, like 0x00, 0x17 and 0x1D, and offroads; to see if my theory about "xyz" structure is correct, I see I was wrong with the value "y" in offroad, it controls either the sound intensity or the effect intensity, but works different for each variant apparently. When I'm done I'll start every other test. | :: I'm now testing different kind of roads, like 0x00, 0x17 and 0x1D, and offroads; to see if my theory about "xyz" structure is correct, I see I was wrong with the value "y" in offroad, it controls either the sound intensity or the effect intensity, but works different for each variant apparently. When I'm done I'll start every other test. | ||
:: [[User:HelloImYourMind|HelloImYourMind]] 20:34, 16 July 2011 (CEST) | :: [[User:HelloImYourMind|HelloImYourMind]] 20:34, 16 July 2011 (CEST) | ||
+ | ::: In a conversation with HelloImYourMind on skype, we've discussed about another structure, I came up with 4 settings instead of 3 and it seems to be right, in the end we thought the variant settings are devided in 3 3-bits structures and one 2-bits one, in the order: 3-2-3-3, where the first group specifies character effect (trickable etc), the second specifies intensity, the third shadow effect, and the last the basic effect). | ||
+ | ::: [[User:Vulcanus2|Vulcanus2]] 22:43, 16 July 2011 (CEST) |
Revision as of 20:43, 16 July 2011
I believe that the KCL Value 0x1A is not a music channel activator. I see it in Mushroom Gorge, so it's quite possible that it's a post effect swapper activator.
ALPHAMARIOX 11:37, 16 July, 2011 (CMST)
- 0x1A is a normal activator that can activate several things.
- Tock 19:41, 16 July 2011 (CEST)
- I'm now testing different kind of roads, like 0x00, 0x17 and 0x1D, and offroads; to see if my theory about "xyz" structure is correct, I see I was wrong with the value "y" in offroad, it controls either the sound intensity or the effect intensity, but works different for each variant apparently. When I'm done I'll start every other test.
- HelloImYourMind 20:34, 16 July 2011 (CEST)
- In a conversation with HelloImYourMind on skype, we've discussed about another structure, I came up with 4 settings instead of 3 and it seems to be right, in the end we thought the variant settings are devided in 3 3-bits structures and one 2-bits one, in the order: 3-2-3-3, where the first group specifies character effect (trickable etc), the second specifies intensity, the third shadow effect, and the last the basic effect).
- Vulcanus2 22:43, 16 July 2011 (CEST)