Talk:Jungle Island

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Revision as of 21:07, 9 December 2011 by LuigiCTGPMaster (talk | contribs)
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Shouldn't this be alpha if it isn't playable yet? Development usually goes in the order Alpha (closed testing) -> Beta (public testing) then a Release Candidate once all the bugs have been squished. Interesting level though, should be fun. --Jefe 15:12, 24 September 2011 (CEST)

It has already gone though Alpha. Even if it is good enough for BETA, I don't want to release it until it's ready for RC1. --- Look! 200 veiws. I would have never thought I'd get 200 veiws before release.
SuperMario64DS 13:21, September 2011 (CEST))

Woot, looking forward to this.--Jefe 07:52, 21 October 2011 (CEST)


"water_silde.brres, water_area.brres" doesnt exist as an object and that mean that this brres will not be shown in your CT. And i downloaded your latest model from the Warehouse and it isnt really that much complex (it is complex for an Custom Track, but GCN Tracks have ~12k Faces [as far as i can remember your track has 7k faces] and on MKWii the "Face limit" is 60k.

Tock 07:04, 11 November 2011 (CET)

??? You can use custom names for objects. They are mean't to be objects. I didn't expect it to automatically load in game. By too complex, I mean't it won't fit in a single KCL file, so that's why it has to be split into sections. And my most recent uploaded model isn't the current model I have on my computer. I know for a fact the Daisy Cruiser by MKDasher had to be split into sections, and my track isn't that complex, it just won't fit into a single KCL. I may instead expand Mdush's KCL instead of using custom object names, because I've never tried custom Object names, but I've heard they work. I will upload the final model Saturday, and post it on my Jungle Island thread. I've also removed many pieces of the track, and I've replaced them with things like Beaches. Anyways, I will start on the KMP Saturday.

SuperMario64DS

@ Tock, wrong, MKWii's face limit is around 30k, can be less or more depending on the texture size (in bytes). More will cause lag in multiplayer.
And 7k faces is pretty good, but the details just eat faces. SR has currently no plants in the course model yet, and has already 7,5k faces, of which 1000 are used by the trees.
Vulcanus2 21:45, 11 November 2011 (CET)
So I can make it more complex? I would've liked to add some things like Plants. It worried me though that I have a 30k limit, and I'm already past 7k. I can very quickly add plants & signs, and a very more detailed things. I created signs & extra scenery, but I didn't include it because I thought it would be too complex. I guess there are a few more things I'll add.

SuperMario64DS, 00:27, 12 November 2011 (CET)

@Vulcanus: You can create a 50k faces normal track for single player and a 40k face version for multiplayer and it doesnt lag (afaik Baoulettes tested some SMG stages some weeks ago and with 60 faces it started to lag in singleplayer.

@SM64DS: Custom Objects only load ingame when you use the right name of a Nintendo object and have all parts in the brres (when it have a SRT0 there must be one even if you dont use it). To use the Mdushs KCL is a good idea BUT when you do it it will lag. Nintendo made only XXX bytes free for each object. I could create a KCL for you thats big enough when you use it as course.kcl.

Tock 12:58, 12 November 2011 (CET)

You really would? Thank-you. I'll let you know when to make it.

SuperMario64DS, 20:41, 12 November 2011 (CET)


The new version looks very nice!
LuigiM 15:44, 9 December 2011 (CET)

Thanks! =D It feels so nice to get complements on things like this, I think Water Island looks great too!
SuperMario64DS, 21:05, 9 December 2011 (CET)
^^
LuigiM 22:07, 9 December 2011 (CET)