Talk:Icestone Shaft
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Bugs of v1
The tester team MKW-Fun played the track yesterday and found different issues.
- Too many objects. Item boxes ar invisible (offline and online) and other effects. Reduce the number of trees significantly and replace far way trees by castletree2.
- The coal wagons before the tunnels have to many KCL faces. If touching (and especially with Mega Mushroom), a heavy slow motion is activated. Solution of KCL: Create a simple 6 sided box.
- There exists a ultra shortcut, but with lap not counting. If you jump after the start hard left and lands on the small road, you omit the 3/4 loop.
In general we like the track and it has a good chance for next MKW-Fun, but only after fixing the bugs. -- Wiimm (talk) 11:05, 1 November 2018 (UTC)
Bugs in v1.5
Drive into the cannon at the very right. Then you miss the landing zone and run in an endless respawn. -- Wiimm (talk) 09:45, 25 October 2019 (UTC)
- It also happens if you drive backwards from the start and jump into the pit. The respawn is not actually endless, it slowly brings you back to the cannon. Still a major issue. Jcharlesk (talk) 00:24, 26 October 2019 (UTC)
Bugs in v1.5.1
Using the short cut left behind the start or driving up the waterfall results in a permanent position bug online. You can fix it for example by inserting a fall boundary at the start and an invisible wall at the top of the waterfall. -- Wiimm (talk) 09:21, 7 November 2019 (UTC)