Difference between revisions of "Talk:Icestone Shaft"
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(Bugs in v1.5 (endless respawn)) |
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Drive into the cannon at the very right. Then you miss the landing zone and run in an endless respawn. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:45, 25 October 2019 (UTC) | Drive into the cannon at the very right. Then you miss the landing zone and run in an endless respawn. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:45, 25 October 2019 (UTC) | ||
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+ | : It also happens if you drive backwards from the start and jump into the pit. The respawn is not actually endless, it slowly brings you back to the cannon. Still a major issue. [[User:Jcharlesk|Jcharlesk]] ([[User talk:Jcharlesk|talk]]) 00:24, 26 October 2019 (UTC) |
Revision as of 00:24, 26 October 2019
Bugs of v1
The tester team MKW-Fun played the track yesterday and found different issues.
- Too many objects. Item boxes ar invisible (offline and online) and other effects. Reduce the number of trees significantly and replace far way trees by castletree2.
- The coal wagons before the tunnels have to many KCL faces. If touching (and especially with Mega Mushroom), a heavy slow motion is activated. Solution of KCL: Create a simple 6 sided box.
- There exists a ultra shortcut, but with lap not counting. If you jump after the start hard left and lands on the small road, you omit the 3/4 loop.
In general we like the track and it has a good chance for next MKW-Fun, but only after fixing the bugs. -- Wiimm (talk) 11:05, 1 November 2018 (UTC)
Bugs in v1.5
Drive into the cannon at the very right. Then you miss the landing zone and run in an endless respawn. -- Wiimm (talk) 09:45, 25 October 2019 (UTC)