Difference between revisions of "Talk:Icestone Shaft"
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(Bugs of v1) |
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In general we like the track and it has a good chance for next [[MKW-Fun]], but only after fixing the bugs. | In general we like the track and it has a good chance for next [[MKW-Fun]], but only after fixing the bugs. | ||
-- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 11:05, 1 November 2018 (UTC) | -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 11:05, 1 November 2018 (UTC) | ||
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+ | :: Fixed all of these problems in v1.1! [[User:Rinorocks|Rinorocks]] ([[User talk:Rinorocks|talk]]) 17:05, 17 November 2018 (UTC) |
Revision as of 17:05, 17 November 2018
Bugs of v1
The tester team MKW-Fun played the track yesterday and found different issues.
- Too many objects. Item boxes ar invisible (offline and online) and other effects. Reduce the number of trees significantly and replace far way trees by castletree2.
- The coal wagons before the tunnels have to many KCL faces. If touching (and especially with Mega Mushroom), a heavy slow motion is activated. Solution of KCL: Create a simple 6 sided box.
- There exists a ultra shortcut, but with lap not counting. If you jump after the start hard left and lands on the small road, you omit the 3/4 loop.
In general we like the track and it has a good chance for next MKW-Fun, but only after fixing the bugs. -- Wiimm (talk) 11:05, 1 November 2018 (UTC)