Talk:Grassy Maze

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Revision as of 16:04, 30 December 2013 by Wiimm (talk | contribs)
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The Overview

I have a feeling that some of the mods are going to be like "this overview is kind of... umm...", but everything about SpyKid being drunk isn't true. :D The model info is correct, though.Quajeek99 (talk) 05:44, 18 December 2013 (UTC)

RC 1

The track are nice and i like the idea. I remember me on a labyrinth garden from another game early. But now I come to the problem. If i play the track it freeze on lap 2. Why i don`t know. I hope you can fix it soon. Thanks.--Snake 08:17, 30 December 2013 (UTC)

The track freezes for me too in Lap 2 and when i use a Bullet bill as first or when i want to dodge a POW it freezes too. FloMaster35000vr (talk) 15:12, 30 December 2013 (UTC)

Just in this moment I plan to test it. My incoming check told me:

  > Section ENPT
    + WARNING: Point #26 outside of all convex check quadrilaterals (pos bug?).
    + WARNING: Point #50 outside of all convex check quadrilaterals (pos bug?).
  > Section ITPT
    + WARNING: Point #24 outside of all convex check quadrilaterals (pos bug?).
  > Section CKPH, Check point group #0 of 1
    + WARNING: Check point mode 48 used 2 times in single group.
  > Section CKPT
    + WARNING: Check points #30 and #31 do not form a convex quadrilateral (pos bug?).
    + WARNING: Check points #41 and #42 do not form a convex quadrilateral (pos bug?).
    + WARNING: Check points #54 and #55 do not form a convex quadrilateral (pos bug?).
    - HINT: Missing mandatory check points with modes 10..15.
    - HINT: Missing mandatory check points with modes 26..31.
    - HINT: Missing mandatory check points with modes 42..47.
    + WARNING: 6 Invalid links to respwan point #1 (not exist, max=#0).
    + WARNING: 19 Invalid links to respwan point #2 (not exist, max=#0).
    + WARNING: 14 Invalid links to respwan point #3 (not exist, max=#0).
    + WARNING: 3 Invalid links to respwan point #4 (not exist, max=#0).
    + WARNING: 3 Invalid links to respwan point #5 (not exist, max=#0).
    + WARNING: 5 Invalid links to respwan point #6 (not exist, max=#0).
    + WARNING: 4 Invalid links to respwan point #7 (not exist, max=#0).
    + WARNING: 3 Invalid links to respwan point #8 (not exist, max=#0).
    + WARNING: 2 Invalid links to respwan point #9 (not exist, max=#0).

Very bad are the "Invalid links to respwan point #x" (bingo: A typo found ;)
Wiimm (talk) 15:23, 30 December 2013 (UTC)

I'll try and see what I can do, as I am still very new to Custom Track making, and this is my first track I've done on my own. I've also seen that this is an issue:
"Bad respawn point. The KMP only defines one, yet the checkpoints refer to respawns 00 through 09.
There are more important issues, but just to raise an interesting yet trivial one: The keying of checkpoints was entered in decimal instead of hexadecimal, which means that every 10 checkpoints the key number would jump ahead by 7 (e.g.: going from 9 to 16 (0x10)) instead of 1 any other time."
Quajeek99 (talk) 15:52, 30 December 2013 (UTC)
Very problematic is the ramp. If landing outside, a non existing respawn points becomes active ⇒ freeze with black screen.
The "Missing mandatory check points" is only a hint.
For the check points read this: Check Point
And here you find other important things for good tracks: Testing a track
Wiimm (talk) 16:00, 30 December 2013 (UTC)
One more note: The track is much to small for karts. I thing, scaling to at least 130% is necessary. -- Wiimm (talk) 16:04, 30 December 2013 (UTC)