Talk:Grassy Maze
Jump to navigation
Jump to search
The Overview
I have a feeling that some of the mods are going to be like "this overview is kind of... umm...", but everything about SpyKid being drunk isn't true. :D The model info is correct, though.Quajeek99 (talk) 05:44, 18 December 2013 (UTC)
RC 1
The track are nice and i like the idea. I remember me on a labyrinth garden from another game early. But now I come to the problem. If i play the track it freeze on lap 2. Why i don`t know. I hope you can fix it soon. Thanks.--Snake 08:17, 30 December 2013 (UTC)
- The track freezes for me too in Lap 2 and when i use a Bullet bill as first or when i want to dodge a POW it freezes too. FloMaster35000vr (talk) 15:12, 30 December 2013 (UTC)
Just in this moment I plan to test it. My incoming check told me:
> Section ENPT + WARNING: Point #26 outside of all convex check quadrilaterals (pos bug?). + WARNING: Point #50 outside of all convex check quadrilaterals (pos bug?). > Section ITPT + WARNING: Point #24 outside of all convex check quadrilaterals (pos bug?). > Section CKPH, Check point group #0 of 1 + WARNING: Check point mode 48 used 2 times in single group. > Section CKPT + WARNING: Check points #30 and #31 do not form a convex quadrilateral (pos bug?). + WARNING: Check points #41 and #42 do not form a convex quadrilateral (pos bug?). + WARNING: Check points #54 and #55 do not form a convex quadrilateral (pos bug?). - HINT: Missing mandatory check points with modes 10..15. - HINT: Missing mandatory check points with modes 26..31. - HINT: Missing mandatory check points with modes 42..47. + WARNING: 6 Invalid links to respwan point #1 (not exist, max=#0). + WARNING: 19 Invalid links to respwan point #2 (not exist, max=#0). + WARNING: 14 Invalid links to respwan point #3 (not exist, max=#0). + WARNING: 3 Invalid links to respwan point #4 (not exist, max=#0). + WARNING: 3 Invalid links to respwan point #5 (not exist, max=#0). + WARNING: 5 Invalid links to respwan point #6 (not exist, max=#0). + WARNING: 4 Invalid links to respwan point #7 (not exist, max=#0). + WARNING: 3 Invalid links to respwan point #8 (not exist, max=#0). + WARNING: 2 Invalid links to respwan point #9 (not exist, max=#0).
Very bad are the "Invalid links to respwan point #x" (bingo: A typo found ;)
Wiimm (talk) 15:23, 30 December 2013 (UTC)
- I'll try and see what I can do, as I am still very new to Custom Track making, and this is my first track I've done on my own. I've also seen that this is an issue:
- "Bad respawn point. The KMP only defines one, yet the checkpoints refer to respawns 00 through 09.
- There are more important issues, but just to raise an interesting yet trivial one: The keying of checkpoints was entered in decimal instead of hexadecimal, which means that every 10 checkpoints the key number would jump ahead by 7 (e.g.: going from 9 to 16 (0x10)) instead of 1 any other time."
- Quajeek99 (talk) 15:52, 30 December 2013 (UTC)
- Very problematic is the ramp. If landing outside, a non existing respawn points becomes active ⇒ freeze with black screen.
- The "Missing mandatory check points" is only a hint.
- For the check points read this: Check Point
- And here you find other important things for good tracks: Testing a track
- Wiimm (talk) 16:00, 30 December 2013 (UTC)