Difference between revisions of "Talk:GCN Wario Colosseum (MKDasher)"

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I was just looking at the files.  The VRCORN model actually has all the textures from Funky Stadium for some reason, and should be cleaned up.  The course_model itself has a black skydome built in, so I doubt the VRCORN model is acutally used.  If that's the case, the VRCORN model should be replaced with something that has just 1 texture to shrink the filesize down.  (There are also some unused objects like TwistedWay.brres that should be removed.)  The sky textures in both the course_model and the VRCORN model are BLACK.  I think the reddish brown color is actually fog, which isn't difficult to change with a little [[Important_Stuff_(Custom_Track_Tutorial)#Editing_Post_Effect_Files|hex editing]]. --[[User:Jefe|Jefe]] 13:37, 12 October 2012 (UTC)
 
I was just looking at the files.  The VRCORN model actually has all the textures from Funky Stadium for some reason, and should be cleaned up.  The course_model itself has a black skydome built in, so I doubt the VRCORN model is acutally used.  If that's the case, the VRCORN model should be replaced with something that has just 1 texture to shrink the filesize down.  (There are also some unused objects like TwistedWay.brres that should be removed.)  The sky textures in both the course_model and the VRCORN model are BLACK.  I think the reddish brown color is actually fog, which isn't difficult to change with a little [[Important_Stuff_(Custom_Track_Tutorial)#Editing_Post_Effect_Files|hex editing]]. --[[User:Jefe|Jefe]] 13:37, 12 October 2012 (UTC)
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: This track makes use of the vrcorn_model workaround: a way to achieve more complexity before BRRES expansion, and after BRRES expansion it became a way to get animated textures in CT's since CTools doesn't support animations. Now (because of BrawlBox) the workaround isn't needed anymore. The workaround is also the cause of the lag issues on the track. --[[User:Vulcanus2|Vulcanus2]] 16:15, 12 October 2012 (UTC)

Revision as of 16:15, 12 October 2012

Ultra Short in RC2.2

I know the reason of the newest ultra short cut and will fix it next weekend -- Wiimm 19:09, 25 September 2012 (UTC)

Grid effect

What about adding the grid sound effect when drifting? Does anybody have the kcl model, cuz that would be required. -- NiAlBlack 20:39, 01 October 2012 (CEST)

Export the KCL with my tools, modify and reimport the OBJ. -- Wiimm 19:01, 1 October 2012 (UTC)
If anyone is gonna go to that much trouble to fix the grid effect, the invisible walls have a spark effect when you hit them when they should have no-spark. -- WorldsBoss 19:09, 1 October 2012 (UTC)

Better textures

What about improving the textures for this track, because in the original they were darker and somehow the sky looks brown, that could be fixed too. -- NiAlBlack 20:39, 01 October 2012 (CEST)

I was just looking at the files. The VRCORN model actually has all the textures from Funky Stadium for some reason, and should be cleaned up. The course_model itself has a black skydome built in, so I doubt the VRCORN model is acutally used. If that's the case, the VRCORN model should be replaced with something that has just 1 texture to shrink the filesize down. (There are also some unused objects like TwistedWay.brres that should be removed.) The sky textures in both the course_model and the VRCORN model are BLACK. I think the reddish brown color is actually fog, which isn't difficult to change with a little hex editing. --Jefe 13:37, 12 October 2012 (UTC)

This track makes use of the vrcorn_model workaround: a way to achieve more complexity before BRRES expansion, and after BRRES expansion it became a way to get animated textures in CT's since CTools doesn't support animations. Now (because of BrawlBox) the workaround isn't needed anymore. The workaround is also the cause of the lag issues on the track. --Vulcanus2 16:15, 12 October 2012 (UTC)