Difference between revisions of "Talk:GBA Rainbow Road (NiAlBlack)"

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I'm still waiting, do you think you can hurry up a bit? Thanks! -- [[User:NiAlBlack|NiAlBlack]] 16:36, 8 November 2012 (UTC)
 
I'm still waiting, do you think you can hurry up a bit? Thanks! -- [[User:NiAlBlack|NiAlBlack]] 16:36, 8 November 2012 (UTC)
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:Sorry about the wait, I don't get any sort of notification and I haven't even had internet during the day recently. [http://mediafire.com/?9mqnud5gaz9ep6r Here you go.] I changed the shader a bit and added both vertex alpha and constant alpha. --Digital Monster, [[Guilmon35249vr]] 18:17, 24 November 2012 (UTC)

Revision as of 18:17, 24 November 2012

CaronHT's Updates

For the latest version of the new GBA RR did you also include CaronHT's KMP fixes? Video: [1]. -- WorldsBoss 21:33, 2 November 2012 (UTC)

No, I did not, I didn't even know about that. I asked for the KMP now. With the fixed KMP I would release it as RC1, the final release would have fixed transparency, but I can't find a solution for that. -- NiAlBlack 23:05, 2 November 2012 (CET)

Alpha fix

I modified the course_model so the alpha is fixed and doesn't flicker like it does in the current version. Want me to upload the SZS?
--Digital Monster, Guilmon35249vr 14:27, 4 November 2012 (UTC)

Sure, just give me the file, cuz I made some changes since the last version, then I'll combine it and release it as RC2. But could you please tell me what you did, so I can do it by myself in future. It may be better to use PM's on youtube or mariokartwii.com, so this talk page won't be filled up too much with off-topic stuff. And another thing, do you know how to do animated textures, cuz I want to add that to the boost panels, we should probably do that over PM's too. ;) -- NiAlBlack 15:42, 4 November 2012 (UTC)

I'm still waiting, do you think you can hurry up a bit? Thanks! -- NiAlBlack 16:36, 8 November 2012 (UTC)

Sorry about the wait, I don't get any sort of notification and I haven't even had internet during the day recently. Here you go. I changed the shader a bit and added both vertex alpha and constant alpha. --Digital Monster, Guilmon35249vr 18:17, 24 November 2012 (UTC)