Talk:GBA Bowser Castle 4 (Yoshidude4 & FunkyDude15)

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Loading Times

As I saw in the video (beta) the loading times of the current version are very long, this could cause problems online (for example missing players). Also I think it should be tested in offline multiplayer, because the custom objects and the animations may cause slowdowns. -- M4x(iking) (talk) 11:53, 13 October 2013 (UTC)

It's my video and no, I use costum music and ect and using a USB makes the game slower. It always takes soo much. -- TheMetaPirate (talk) 12:07, 13 October 2013 (UTC)

Critics for BETA2

  • No MoirĂ© effect - That's really fine!
  • Only 3 item rows is to less for this track. A fourth row in the north before the ramps with 5 itemboxes were fine.
  • In the middle there is a item row with only 3 itemboxes. Why not 4 or 5?
  • Red shells run to often into the walls. Please fix the item routes.

Wiimm (talk) 09:37, 27 October 2013 (UTC)

Mecha-koopa rip?

Can I rip the mecha-koopas and use it in my future tracks? --PretendingToBePro (talk) 06:39, 7 November 2013 (UTC)

You can once your track is actually finished. --From FunkyDude (talk) 14:24, 7 November 2013 (UTC)
Ignore what FunkyDude just said, he didn't port them, I did. You may use the ones from Beta 1, Beta 2 and v1, however, not the ones that are included in v1.1 (the ones with shaders), as they were made exclusively for this track and therefore I do not want them used in other tracks. --From Yoshidude4 (talk) 16:20, 7 November 2013 (UTC)
That sucks... How easy is it to add shaders from Nintendo brres'es? Also what object does it replace? --PretendingToBePro (talk) 20:59, 7 November 2013 (UTC)
They replace penguin_s.brres. Yoshidude knows about shaders, but I don't so you should wait for him to reply. --From FunkyDude (talk) 21:58, 7 November 2013 (UTC)
I learnt how to do shaders mostly by trial and error, as different objects tend to have different shaders. There are a couple of tutorials out there, but most of them are either incomplete or inaccurate. The way I do it is to try and copy the settings of the Materials, Shaders and Colors of the actual Nintendo object. --From Yoshidude4 (talk) 15:59, 8 November 2013 (UTC)

CPU are very bad

Amazing track. But the CPU drivers are very bad and needs long to find the roadway. It is to easy to win in offline race. Can maybe make better the cpu to more hard difficult? --Snake 20:57, 28 December 2013 (UTC)

Ramps

Ramps before the large jump are at a high angle and someone could fall into the lava below. Probably lower the angle? --Michael (talk) 04:23, 17 February 2014 (UTC)

Easter Egg

I noticed a 8-bit Luigi sprite. I can't describe where, but I know where...but I was also thinking--can it be changed to a 8-bit Bowser sprite? --Michael (talk) 20:52, 1 April 2014 (UTC)