Difference between revisions of "Talk:GBA Bowser Castle 4 (Yoshidude4 & FunkyDude15)"

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::::They replace penguin_s.brres. Yoshidude knows about shaders, but I don't so you should wait for him to reply. --From [[FunkyDude]] ([[User talk: FunkyDude15|talk]]) 21:58, 7 November 2013 (UTC)
 
::::They replace penguin_s.brres. Yoshidude knows about shaders, but I don't so you should wait for him to reply. --From [[FunkyDude]] ([[User talk: FunkyDude15|talk]]) 21:58, 7 November 2013 (UTC)
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:::::I learnt how to do shaders mostly by trial and error, as different objects tend to have different shaders. There are a couple of tutorials out there, but most of them are either incomplete or inaccurate. The way I do it is to try and copy the settings of the Materials, Shaders and Colors of the actual Nintendo object. --From [[Yoshidude4]] ([[User talk: Yoshidude4|talk]]) 15:59, 8 November 2013 (UTC)

Revision as of 15:59, 8 November 2013

Loading Times

As I saw in the video (beta) the loading times of the current version are very long, this could cause problems online (for example missing players). Also I think it should be tested in offline multiplayer, because the custom objects and the animations may cause slowdowns. -- M4x(iking) (talk) 11:53, 13 October 2013 (UTC)

It's my video and no, I use costum music and ect and using a USB makes the game slower. It always takes soo much. -- TheMetaPirate (talk) 12:07, 13 October 2013 (UTC)

Critics for BETA2

  • No Moiré effect - That's really fine!
  • Only 3 item rows is to less for this track. A fourth row in the north before the ramps with 5 itemboxes were fine.
  • In the middle there is a item row with only 3 itemboxes. Why not 4 or 5?
  • Red shells run to often into the walls. Please fix the item routes.

Wiimm (talk) 09:37, 27 October 2013 (UTC)

Mecha-koopa rip?

Can I rip the mecha-koopas and use it in my future tracks? --PretendingToBePro (talk) 06:39, 7 November 2013 (UTC)

You can once your track is actually finished. --From FunkyDude (talk) 14:24, 7 November 2013 (UTC)
Ignore what FunkyDude just said, he didn't port them, I did. You may use the ones from Beta 1, Beta 2 and v1, however, not the ones that are included in v1.1 (the ones with shaders), as they were made exclusively for this track and therefore I do not want them used in other tracks. --From Yoshidude4 (talk) 16:20, 7 November 2013 (UTC)
That sucks... How easy is it to add shaders from Nintendo brres'es? Also what object does it replace? --PretendingToBePro (talk) 20:59, 7 November 2013 (UTC)
They replace penguin_s.brres. Yoshidude knows about shaders, but I don't so you should wait for him to reply. --From FunkyDude (talk) 21:58, 7 November 2013 (UTC)
I learnt how to do shaders mostly by trial and error, as different objects tend to have different shaders. There are a couple of tutorials out there, but most of them are either incomplete or inaccurate. The way I do it is to try and copy the settings of the Materials, Shaders and Colors of the actual Nintendo object. --From Yoshidude4 (talk) 15:59, 8 November 2013 (UTC)