Difference between revisions of "Talk:GBA Boo Lake (ChaosShadow23)"
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[[User:Tock|Tock]] ([[User talk:Tock|talk]]) 05:52, 16 February 2014 (UTC) | [[User:Tock|Tock]] ([[User talk:Tock|talk]]) 05:52, 16 February 2014 (UTC) | ||
− | Sorry about that if i ask that. But did you realy read the discussions from the people about your tracks? Why i ask? Because you never write an answer of the critics from people what they are say. I think sometimes you ignored that or you have some problems to convert it. Sorry. But that`s my feeling. --Snake 10:05, 16 February 2014 (UTC) | + | :Sorry about that if i ask that. But did you realy read the discussions from the people about your tracks? Why i ask? Because you never write an answer of the critics from people what they are say. I think sometimes you ignored that or you have some problems to convert it. Sorry. But that`s my feeling. --Snake 10:05, 16 February 2014 (UTC) |
Revision as of 10:25, 16 February 2014
V 2.1
The enemy routes is now worsened --Snake 16:29, 13 January 2014 (UTC)
V 3.0
All together this track has 78.000 facepoints. 25.000 are unnecessary in the sun.brres. You should be able to modify my sun.brres to fit your need. Also I would suggest putting the trees (18.000 facepoints) separate into a object where only 50% of them load in Splitcreen. Also the House is quite complex (~13.000) which should be put into a object aswell that doesnt load in splitscreen.
Tock (talk) 05:52, 16 February 2014 (UTC)
- Sorry about that if i ask that. But did you realy read the discussions from the people about your tracks? Why i ask? Because you never write an answer of the critics from people what they are say. I think sometimes you ignored that or you have some problems to convert it. Sorry. But that`s my feeling. --Snake 10:05, 16 February 2014 (UTC)