Talk:Dawn Township

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Revision as of 16:44, 13 June 2018 by Snake (talk | contribs)
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Bugs in v1

A very beautiful track, but with major issues:

  • Slow Motion bug over the whole track even if playing offline in single player versus. Use an item cheat and drive behind the CPU drives with enabled Mega Mushroom. Mega Mushroom is always a good choice for testing.
  • Your video ar 1:53: If driving at left side with enabled Mega Mushroom, you hit a invisible wall and can't pass bend.
  • Your video ar 5:06: If you drive over the hill at the left side, you can_t enter the road. Change wall to road to fix it.

Tomorrow, in about 28 hours, I'll create the next Intermezzo for testing. This may be a chance for you to test with item cheats.

-- Wiimm (talk) 17:04, 4 June 2018 (UTC)

-- Thats not a bad feedback. I think V 2 looks to dark. Or is it the TV? --Snake (talk) 16:44, 13 June 2018 (UTC)

In some tracks, --tri-area=5 helped to reduce slo-mo and to remove invisible walls. But here only the invisible wall is fixed. -- Wiimm (talk) 17:25, 4 June 2018 (UTC)
Thank you for your report. I'm currently working on fixing the slow motion bug by reducing the amount of facepoints as it's over 73K
  • I didn't notice the bug at 1:53 you mentionned. It will be fixed
  • For the bug at 5:06, I don't understand correctely what you mean by "can't enter the road". Is it because the rock is under the road's height so that you fall in the sea rather than driving on the road ? Do you speak about the design choice then ?
--Jiyuu (talk) 19:03, 4 June 2018 (UTC)
5:06: Drive slowly over hill. And then try to reach the road at the left side of the blue stone. The wall KCL prohibit it. -- Wiimm (talk) 21:37, 4 June 2018 (UTC)
Ok I'll check this. Thank you. --Jiyuu (talk) 10:42, 5 June 2018 (UTC)

Bugs in v1.2

The invisible wall is still there. Drive at the very left side. -- Wiimm (talk) 19:22, 11 June 2018 (UTC)

God, I didn't notice it. Thank you. Now it should be fine. --Jiyuu (talk) 20:08, 11 June 2018 (UTC)
So we have now 2 different published v1.2!? I call the second one v1.2b in my archive. -- Wiimm (talk) 11:12, 12 June 2018 (UTC)
If you want I can create a version 1.2.1 and put back the bugged v1.2. Like that any modifications are written on the wiki. But I personally thought that as the bug should have been fixed in the v1.2, it was no need to release a v1.2.1 or v1.3. But I could, if it's better. --Jiyuu (talk) 13:29, 12 June 2018 (UTC)
I want nothing, but you have uploaded 2 different variants of v1.2. And I call them "v1.2" and "v1.2b". My import agent sees all ;) -- Wiimm (talk) 14:25, 12 June 2018 (UTC)
Well then ok. :) --Jiyuu (talk) 18:18, 12 June 2018 (UTC)