Talk:Dawn Township
Bugs in v1
A very beautiful track, but with major issues:
- Slow Motion bug over the whole track even if playing offline in single player versus. Use an item cheat and drive behind the CPU drives with enabled Mega Mushroom. Mega Mushroom is always a good choice for testing.
- Your video ar 1:53: If driving at left side with enabled Mega Mushroom, you hit a invisible wall and can't pass bend.
- Your video ar 5:06: If you drive over the hill at the left side, you can_t enter the road. Change wall to road to fix it.
Tomorrow, in about 28 hours, I'll create the next Intermezzo for testing. This may be a chance for you to test with item cheats.
-- Wiimm (talk) 17:04, 4 June 2018 (UTC)
- In some tracks, --tri-area=5 helped to reduce slo-mo and to remove invisible walls. But here only the invisible wall is fixed. -- Wiimm (talk) 17:25, 4 June 2018 (UTC)
- Thank you for your report. I'm currently working on fixing the slow motion bug by reducing the amount of facepoints as it's over 73K
- I didn't notice the bug at 1:53 you mentionned. It will be fixed
- For the bug at 5:06, I don't understand correctely what you mean by "can't enter the road". Is it because the rock is under the road's height so that you fall in the sea rather than driving on the road ? Do you speak about the design choice then ?
- --Jiyuu (talk) 19:03, 4 June 2018 (UTC)
- Thank you for your report. I'm currently working on fixing the slow motion bug by reducing the amount of facepoints as it's over 73K
Bugs in v1.2
The invisible wall is still there. Drive at the very left side. -- Wiimm (talk) 19:22, 11 June 2018 (UTC)
- God, I didn't notice it. Thank you. Now it should be fine. --Jiyuu (talk) 20:08, 11 June 2018 (UTC)
- So we have now 2 different published v1.2!? I call the second one v1.2b in my archive. -- Wiimm (talk) 11:12, 12 June 2018 (UTC)
- If you want I can create a version 1.2.1 and put back the bugged v1.2. Like that any modifications are written on the wiki. But I personally thought that as the bug should have been fixed in the v1.2, it was no need to release a v1.2.1 or v1.3. But I could, if it's better. --Jiyuu (talk) 13:29, 12 June 2018 (UTC)
- So we have now 2 different published v1.2!? I call the second one v1.2b in my archive. -- Wiimm (talk) 11:12, 12 June 2018 (UTC)
- God, I didn't notice it. Thank you. Now it should be fine. --Jiyuu (talk) 20:08, 11 June 2018 (UTC)
Version 2.0
Thats not a bad feedback. I think V 2 looks to dark. Or is it the TV? --Snake (talk) 16:44, 13 June 2018 (UTC)
- "Maybe" ? -- Please do it! -- Wiimm (talk) 19:53, 14 June 2018 (UTC)
Version 2.1
The track is now brighter than on v2.0. --Jiyuu (talk) 11:18, 18 June 2018 (UTC).
- Nice. I dont have see a video yet. But i think its great now. Good track. Good job. --Snake (talk) 17:30, 18 June 2018 (UTC)
Second KTPT to fix finish line position at minimap
The starting position of this track is far away from the finish line. So the finish line at the mininmap is drawn at the wrong position. LE-CODE can fix it: If a second KTPT point is defined, it is used as draw position. So I plan to edit the track and to add an additional KTPT to fix this bug in the next 2 weeks for the coming MKW-Fun. After testing, I will release it.
Is this ok? Which version number shall I use? -- Wiimm (talk) 12:45, 20 May 2019 (UTC)
- Looking into the track I found, that the tracks has the same issue as The Plain of Atlantis: positions >131071. So I would move the track 30000 to the north to fix it. -- Wiimm (talk) 14:14, 20 May 2019 (UTC)
- Here (a German thread) you can find the current Intermezzo. It contains 15 tracks where I added a second KTPT. -- Wiimm (talk) 21:02, 21 May 2019 (UTC)
Item Position Bug in v2.4.1
v2.4.1 still has the Item Position Bug in it, it can be seen in the ENPT+ITPT range section in here. -- Octanevinny (talk) 14:40, 16 October 2020 (UTC)
2 laps?
I feel like 1 lap is too short for this track. Just because a track is linear doesn't mean it has to be 1 lap. It should be 2 laps. Elemental (talk) 15:47, 9 December 2020 (UTC)
- It most likely does not function properly with more than one lap, as there is more than one key checkpoint set to "00." More often than not, this can cause the "everyone in 1st" problem after the cannon. I remember another track with a similar setup that had this problem with more than one lap, so it probably occurs the same way here. --KantoEpic (talk) 15:52, 9 December 2020 (UTC)
- You can make a 2 lap version and release it here as an alternative version if you want. 🏁_____🎄______🚗_____🎄 Krummers (talk) 18:28, 9 December 2020 (UTC)
On its respective page, it says the video is unavailable on the wiiki because "playback on other websites has been disabled by the video owner", although it does still work on YouTube though. Should these videos be removed from its page because they were disabled by its owner. --PeachKia52250vr (talk) 07:01, 21 September 2021 (UTC)