Difference between revisions of "Talk:Dash Cannon Woods"
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:::::Pointless cannons don't make a "normal" track better. Also wood paneling =/= woods. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 22:19, 6 December 2013 (UTC) | :::::Pointless cannons don't make a "normal" track better. Also wood paneling =/= woods. --[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 22:19, 6 December 2013 (UTC) | ||
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+ | ::::::They have a point, it's very fun for me to play the track with cannons. Maybe we have different taste, it's because you mainly consider with VS, but I mainly do with Time Trials. -- [[User:Keiichi1996|Keiichi1996]] ([[User talk:Keiichi1996|talk]]) 09:15, 7 December 2013 (UTC) |
Revision as of 09:15, 7 December 2013
Critics
- Why so much cannons? Why at all cannons?
- Cannons will change the behaviour of many items. Nintendo inserted only 5 cannons in 32 tracks.
- For my test team it is clear: Cannons are generally negative features.
- Wiimm (talk) 21:02, 6 December 2013 (UTC)
- It's just for fun. -- Keiichi1996 (talk) 21:21, 6 December 2013 (UTC)
- If there's less cannons, it's going to be just a too normal track. -- Keiichi1996 (talk) 21:44, 6 December 2013 (UTC)
- They have a point, it's very fun for me to play the track with cannons. Maybe we have different taste, it's because you mainly consider with VS, but I mainly do with Time Trials. -- Keiichi1996 (talk) 09:15, 7 December 2013 (UTC)