Difference between revisions of "Talk:Dash Cannon Woods"
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::It's just for fun. -- [[User:Keiichi1996|Keiichi1996]] ([[User talk:Keiichi1996|talk]]) 21:21, 6 December 2013 (UTC) | ::It's just for fun. -- [[User:Keiichi1996|Keiichi1996]] ([[User talk:Keiichi1996|talk]]) 21:21, 6 December 2013 (UTC) | ||
::: But less cannons are more fun -- [[User:Hanno|Hanno]] ([[User talk:Hanno|talk]]) 21:40, 6 December 2013 (UTC) | ::: But less cannons are more fun -- [[User:Hanno|Hanno]] ([[User talk:Hanno|talk]]) 21:40, 6 December 2013 (UTC) | ||
+ | ::::If there's less cannons, it's going to be just a too normal track. -- [[User:Keiichi1996|Keiichi1996]] ([[User talk:Keiichi1996|talk]]) 21:44, 6 December 2013 (UTC) |
Revision as of 21:44, 6 December 2013
Critics
- Why so much cannons? Why at all cannons?
- Cannons will change the behaviour of many items. Nintendo inserted only 5 cannons in 32 tracks.
- For my test team it is clear: Cannons are generally negative features.
- Wiimm (talk) 21:02, 6 December 2013 (UTC)
- It's just for fun. -- Keiichi1996 (talk) 21:21, 6 December 2013 (UTC)
- But less cannons are more fun -- Hanno (talk) 21:40, 6 December 2013 (UTC)
- If there's less cannons, it's going to be just a too normal track. -- Keiichi1996 (talk) 21:44, 6 December 2013 (UTC)
- But less cannons are more fun -- Hanno (talk) 21:40, 6 December 2013 (UTC)
- It's just for fun. -- Keiichi1996 (talk) 21:21, 6 December 2013 (UTC)