Difference between revisions of "Talk:DS Tick-Tock Clock (maczkopeti)"

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::::::::BeltCurveA is center of all rotating roads, which also means it only works once. BeltCrossing and BeltEasy both have two KCL flags for western and eastern movement.
 
::::::::BeltCurveA is center of all rotating roads, which also means it only works once. BeltCrossing and BeltEasy both have two KCL flags for western and eastern movement.
 
::::::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 13:45, 15 August 2015 (UTC)
 
::::::::--[[User:Maczkopeti|maczkopeti]] ([[User talk:Maczkopeti|talk]]) 13:45, 15 August 2015 (UTC)
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:I was thinking about the use of {{obj-ref|koopaFirebar}} to substitute clock hands: you could use 2 objects overlappings with only 1 hand of fireball, one longer with speed K and another shorter with speed K/12; generally minute clock hand is above hour clock hand. It's not faithful with original course but it's good to simulate clock hands obstacle. --[[User:Omonimo747|	Omonimo747]] ([[User talk:Omonimo747|talk]]) 13:56, 28 August 2015 (UTC)

Revision as of 13:56, 28 August 2015

Oh yeah! Finally one creater make a new DS Tick Tock clock. Thats very good news. Thanks Maczkopeti. Im happy to see this in future. Have a nice weekend. --Snake (talk) 09:08, 14 August 2015 (UTC)

Track

Really nice to see you working on this track, the other versions are not good. Looking forward to the release!

Also, the last two gears are VERY similar to the escalators in Coconut Mall. I think that wouldn't be so hard to make. I'm going to find out the settings in the KMP.

Good luck on the track!
Wexos (talk) 12:30, 14 August 2015 (UTC)

The problem is that the escalator creates a jittery move to its KCL to create the moving stair effect and it doesn't work if I merge the KCL into the course.kcl. However, BeltCrossing might work, it just won't swtich directions after time.
--maczkopeti (talk) 13:12, 14 August 2015 (UTC)
You can with BeltCurveA but I wonder if it's going to work because it's curved and there is no KCL file...
Wexos (talk) 13:21, 14 August 2015 (UTC)
BeltCurveA should be used for the four gears. However, the object only works once.
--maczkopeti (talk) 13:58, 14 August 2015 (UTC)
Why should it be used for four gears?
Wexos (talk) 13:23, 15 August 2015 (UTC)
For the four gears couldn't be used four casino_roulette? The direction is the same but they will ever rotate. -- Omonimo747 (talk) 13:29, 15 August 2015 (UTC)
casino_roulette can only be used once, as it requires its own KCL flag. It also only has 1 BRRES, while there are two gear models.
--maczkopeti (talk) 13:35, 15 August 2015 (UTC)
Now I remember, I was thinking of the last two gears all the time. Would it be possible to use two of the "belt-objects" for all the gears?
Wexos (talk) 13:39, 15 August 2015 (UTC)
BeltCurveA is center of all rotating roads, which also means it only works once. BeltCrossing and BeltEasy both have two KCL flags for western and eastern movement.
--maczkopeti (talk) 13:45, 15 August 2015 (UTC)
I was thinking about the use of koopaFirebar to substitute clock hands: you could use 2 objects overlappings with only 1 hand of fireball, one longer with speed K and another shorter with speed K/12; generally minute clock hand is above hour clock hand. It's not faithful with original course but it's good to simulate clock hands obstacle. -- Omonimo747 (talk) 13:56, 28 August 2015 (UTC)