Talk:DS Shroom Ridge

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Revision as of 15:06, 7 October 2012 by Ermelber (talk | contribs)
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Ermelber's unfinished version talk

To get textures in the final, you can also open at the left the *.carc file and on the right the *Tex.carc file. (I know this because I am the creator of MKDS Course Modifier)
Gericom 16:51, 19 January 2012 (CET)

Cars & stuff

Just out of curiosity... You will be adding cars, right? Simply releasing a version where it is the track without proper cars would not be enough, if that is what was planned. Remember, I did offer to do the KMP... -- SuperMario64DS 19:41, 10 May 2012 (UTC)

Yes, we will add cars and all stuft like the nds course.
-- Ermelber 15:43, 15 June 2012 (CET)

SuperMario64DS's version talk

Jefe, SM64ds told me to use this page. i said yes. So now the page belongs to him. -- Ermelber 17:24, 27 September 2012 (CET)

Track Discussions

Some thoughts my me after playing the track 2 times:

  • Wow, this is SM64DS master peace!!
  • Only 2 item rows are 1-2 rows to less.
  • Why a double item row at the beginning.
  • Car routes and distances are very good.
  • Some enemies will stay a a position and try to drive always into the hill.
  • Missing some trick points at peak of the road hills.

Wiimm 11:48, 7 October 2012 (UTC)

Very nice done, SM64DS! This version is a lot better than mine. Nice work!
-- Ermelber 17:07, 7 October 2012 (CET)