Difference between revisions of "Talk:DS Shroom Ridge"

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== Track Discussions ==
 
== Track Discussions ==
  
Some thoughts my me after playing the track 2 times:
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Some thoughts by me after playing the track 2 times:
 
* Wow, this is SM64DS master peace!!
 
* Wow, this is SM64DS master peace!!
 
* Only 2 item rows are 1-2 rows to less.
 
* Only 2 item rows are 1-2 rows to less.
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Thanks! Wiimm, I have taken the time to update this track to v1.1 and I will release it shortly, with all bugs fixed & CPU no longer getting stuck.  The Item Boxes are supposed to be a close replica to the DS version of the course, and some are floating by on the road, and a key feature of this course was that it was originally harder to obtain items. I'm not sure about adding tricks on the one hill, it seems a bit un natural seeing that the cars also drive over the same area. I have also used your tools to lower the walls so you'll no longer get stuck. Most of this would not have been possible without your tools, so thank-you. Hopefully you'll use the updated version for your online tests. --[[User:SuperMario64DS|SuperMario64DS]] 01:54, 8 October 2012 (UTC)
 
Thanks! Wiimm, I have taken the time to update this track to v1.1 and I will release it shortly, with all bugs fixed & CPU no longer getting stuck.  The Item Boxes are supposed to be a close replica to the DS version of the course, and some are floating by on the road, and a key feature of this course was that it was originally harder to obtain items. I'm not sure about adding tricks on the one hill, it seems a bit un natural seeing that the cars also drive over the same area. I have also used your tools to lower the walls so you'll no longer get stuck. Most of this would not have been possible without your tools, so thank-you. Hopefully you'll use the updated version for your online tests. --[[User:SuperMario64DS|SuperMario64DS]] 01:54, 8 October 2012 (UTC)
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 +
: I said ''thoughts'' because of the first impressions.
 +
: About the itemboxes. I understand your argument, but think about mine: If you play alone against cpus, you get every itembox you want. But if playing online with friends, single itemboxes are consumed by the first players and the following players have only minimal chances to get an itembox. And that's bad for the gameplay at all.
 +
: [[User:Wiimm|Wiimm]] 05:13, 8 October 2012 (UTC)

Revision as of 05:13, 8 October 2012

Ermelber's unfinished version talk

To get textures in the final, you can also open at the left the *.carc file and on the right the *Tex.carc file. (I know this because I am the creator of MKDS Course Modifier)
Gericom 16:51, 19 January 2012 (CET)

Cars & stuff

Just out of curiosity... You will be adding cars, right? Simply releasing a version where it is the track without proper cars would not be enough, if that is what was planned. Remember, I did offer to do the KMP... -- SuperMario64DS 19:41, 10 May 2012 (UTC)

Yes, we will add cars and all stuft like the nds course.
-- Ermelber 15:43, 15 June 2012 (CET)

SuperMario64DS's version talk

Jefe, SM64ds told me to use this page. i said yes. So now the page belongs to him. -- Ermelber 17:24, 27 September 2012 (CET)

Track Discussions

Some thoughts by me after playing the track 2 times:

  • Wow, this is SM64DS master peace!!
  • Only 2 item rows are 1-2 rows to less.
  • Why a double item row at the beginning.
  • Car routes and distances are very good.
  • Some enemies will stay a a position and try to drive always into the hill.
  • Missing some trick points at peak of the road hills.

Wiimm 11:48, 7 October 2012 (UTC)

Very nice done, SM64DS! This version is a lot better than mine. Nice work!
-- Ermelber 17:07, 7 October 2012 (CET)

Thanks! Wiimm, I have taken the time to update this track to v1.1 and I will release it shortly, with all bugs fixed & CPU no longer getting stuck. The Item Boxes are supposed to be a close replica to the DS version of the course, and some are floating by on the road, and a key feature of this course was that it was originally harder to obtain items. I'm not sure about adding tricks on the one hill, it seems a bit un natural seeing that the cars also drive over the same area. I have also used your tools to lower the walls so you'll no longer get stuck. Most of this would not have been possible without your tools, so thank-you. Hopefully you'll use the updated version for your online tests. --SuperMario64DS 01:54, 8 October 2012 (UTC)

I said thoughts because of the first impressions.
About the itemboxes. I understand your argument, but think about mine: If you play alone against cpus, you get every itembox you want. But if playing online with friends, single itemboxes are consumed by the first players and the following players have only minimal chances to get an itembox. And that's bad for the gameplay at all.
Wiimm 05:13, 8 October 2012 (UTC)